Jason Schreier
Reporting and statements that mention Jason Schreier.
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Maybe it's time to accept the real Bloodborne remake is the friends we made along the way, following report FromSoftware said no to one
FromSoftware reportedly rejected a pitch from Bluepoint Games to develop a remake of Bloodborne. Despite financial viability, the original developers did not want the project to proceed. This follows previous discussions where Hidetaka Miyazaki expressed a desire to not have others touch Bloodborne, though he has not opposed a PC port.
New God Of War franchise has you playing as the last character you'd expect
A new God of War universe game is reportedly in development at Santa Monica Studio, with Faye, Kratos's deceased wife and Atreus's mother, as the lead character. The game is expected to be revealed this year and launch in the first half of 2027, featuring gameplay that focuses more on action compared to the recent Norse saga entries.
Bluepoint’s Cancelled God of War Game Sent Atreus To Hades
Sony cancelled a live-service God of War spinoff developed by Bluepoint Games, which would have starred Atreus in Hades. The project struggled due to the team's inexperience with live-service titles and lack of progress, despite assistance from Santa Monica Studio. Bluepoint also reportedly pitched a Bloodborne remake, which was rejected by another company.
Bluepoint Pitched A Bloodborne Remake Last Year, But FromSoftware Said No
Bluepoint Games pitched a Bloodborne remake to Sony multiple times, but FromSoftware ultimately rejected the idea despite Sony owning the intellectual property. Jason Schreier's reporting indicates that while the numbers made sense, FromSoftware did not want the remake to happen, leading to the project's demise and potentially contributing to Bluepoint's closure.
Sony pivoting to single-player games and away from PC ports claim insiders
Insiders suggest Sony Interactive Entertainment is pivoting its strategy, potentially focusing more on single-player games and reducing PC ports of its titles. This shift, which may take several years to fully manifest, comes as the company continues its pursuit of live service game success with titles like Marathon and Horizon Hunters Gathering.
Could pre-launch open testing have saved Highguard?
Wildlight Entertainment's live service shooter Highguard failed shortly after launch due to a lack of public testing and a management decision to prioritize secrecy over community feedback. Developers cited hubris and a desire to replicate Apex Legends' secretive launch as contributing factors to the game's rapid player drop-off and the studio's subsequent implosion.