Could pre-launch open testing have saved Highguard?
Wildlight Entertainment's live service shooter Highguard failed shortly after launch due to a lack of public testing and a management decision to prioritize secrecy over community feedback. Developers cited hubris and a desire to replicate Apex Legends' secretive launch as contributing factors to the game's rapid player drop-off and the studio's subsequent implosion.
Gamedeveloper.com
- Entities
- Apex Legends
- Tencent
- Tencent's TiMi Studio Group
- Jason Schreier
- Game Development
- Live Service Games
- Respawn Entertainment
- Dusty Welch
- Wildlight Entertainment
- Player Feedback
- Highguard
Original source
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