John Buckley
Reporting and statements that mention John Buckley.
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Palworld's Bucky got off a plane to find 'about 8,000 Discord messages from Palworld fans' who really wanted him to know about Pickmon: 'God bless their little hearts'
Palworld's Head of Publishing & Communications, John Buckley, received approximately 8,000 Discord messages from fans alerting him to the newly announced creature-collecting game, Pickmon. Buckley, who was en route to the Game Developers Conference, acknowledged the fan enthusiasm and the comparisons being made between Pickmon and games like Pokémon and Palworld, though he had limited time to investigate the new title and its developer, Pocketpair.
Palworld publishing lead is "more determined than ever" to make things "a little less sh*t" for cool devs struggling to find funding: "The West continues to stumble"
John Buckley, publishing lead for Palworld developer Pocketpair, expressed a strong commitment to supporting indie developers struggling to secure funding. He highlighted the challenges faced by smaller studios in the Western market, noting that many promising games may never be released due to a lack of financial backing.
Pocketpair lead says "apologies to all the professional Palworld haters," but "it's not really our problem" – the studio is going to continue "doing what the players want"
Pocketpair publishing head John Buckley stated that criticism from "professional Palworld haters" does not significantly impact the studio's development direction. He emphasized that the company prioritizes player feedback, citing examples from Over Dungeon, Craftopia, and Palworld itself, and will continue to make the game they and their fans want.
Palworld devs would be "happy to hand the IP over" to the right studio for a spin-off, unless it was a Balatro or Clair Obscur-like: "As long as it's something that the players want"
Pocketpair, the developer of Palworld, is open to the idea of spin-off games based on the IP, provided they align with player desires and the game's nonsensical world. Publishing director John Buckley stated that while they don't aim to become a large media empire, they are happy to see "fun little Palworld stuff" emerge, excluding genres like Balatro or Clair Obscur.
Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon for the first time: "Someone is a fan of…
Pocketpair's publishing lead, John Buckley, reacted to the game Pickmon, which bears striking resemblances to Palworld, Pokemon, and The Legend of Zelda: Breath of the Wild. Buckley expressed curiosity about the developer Pocketgame and the origins of Pickmon, noting the proliferation of similar games since Palworld's release and the potential for legal issues.
Slay the Spire 2 has delayed Palworld 1.0 "at least a whole day," jokes publishing head: "Pocketpair is…
Pocketpair Publishing lead John Buckley jokingly stated that the release of Slay the Spire 2 has delayed Palworld 1.0 by at least a day. He explained that Pocketpair CEO Takuro Mizobe, a fan of Slay the Spire, has been heavily playing the new release, impacting his availability. The article also touches on the success of Slay the Spire 2 and its potential for "Indie of the Year."
Pocketpair Suggests 'A Decade of Continuous, Massive Updates' Is 'Probably Not On the Cards,' But Teases It 'Wouldn't Rule Out A Palworld 2.0' - IGN
Pocketpair, the developer of Palworld, has indicated that a decade of continuous, massive updates is unlikely due to engine limitations and the nature of survival crafting games. Publishing head John Buckley suggested that while a 'Palworld 2.0' is not being ruled out, the focus is on expanding the current game without making it feel like a chore for players.
Palworld Updates Will Continue After 1.0, But Not Like No Man’s Sky, Says Publishing Head
Pocketpair's publishing head John Buckley stated that while Palworld will continue to receive updates after its 1.0 release, it will not follow the decade-long, massive update model of games like No Man's Sky. He cited engine limitations and the game's linear progression system as reasons why such extensive, long-term support is unlikely. Buckley also mentioned the possibility of a Palworld 2.0 in the future, but emphasized that the studio's current focus is on the 1.0 release.
"I wouldn't rule out a Palworld 2.0," says Pocketpair publishing head, but don't expect a "No Man's Sky situation" with a "decade of continuous, massive updates"
Pocketpair publishing head John Buckley stated that while major updates for Palworld will continue after its 1.0 release, the game is unlikely to receive a decade of continuous, massive updates like No Man's Sky. He cited engine limitations and the nature of survival crafting games as reasons why such an extensive update model is not feasible for Palworld.