Josh Sobel
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Former Highguard dev who called out grave-dancing over the reveal trailer says the discourse 'had some very dark corners that may have accelerated the timeline of our failure,' but adds, 'it wasn't the primary cause'
Former Highguard lead technical artist Josh Sobel has clarified his earlier statements regarding the game's demise, admitting his initial reaction to criticism was a mistake fueled by stress. While acknowledging that online discourse may have accelerated the game's failure, he stated it was not the primary cause, attributing the outcome to multiple factors and the game's release in a crowded genre.
Highguard technical artist returns to social media, apologizes for his "misdirected" anger about the game's troubled launch
Highguard technical artist Josh Sobel has apologized on X/Twitter for his public anger regarding the hero shooter's troubled launch and subsequent cancellation. Sobel, who had been absent for a month, admitted his online outburst was "misdirected" and poorly phrased due to stress, though he stands by the intent behind his criticisms of external narratives impacting the game.
As Highguard Enters Final Day, Dev Says Online Discourse "Accelerated The Timeline Of Our Failure"
Wildlight developer Josh Sobel discussed the factors contributing to the failure of the free-to-play game Highguard, acknowledging that while online discourse may have accelerated its demise, it was not the primary cause. Sobel also addressed his previous controversial comments, calling his initial post a mistake due to stress and poor phrasing. The article also notes Tencent's withdrawal of funding and the game's struggle with revenue.
Highguard to Permanently Shut Down on March 12, Wildlight to Release One Final Update With a New Warden, a New Weapon, Skill Trees, and More - IGN
Wildlight has announced that its game Highguard will permanently shut down on March 12, after a brief period of operation. Before the shutdown, a final update will be released, introducing a new Warden, weapon, account progression, and skill trees. The developer cited an inability to build a sustainable player base despite initial strong launch numbers and positive feedback on its gunplay and update pace.