Keisuke Nakashima
Reporting and statements that mention Keisuke Nakashima.
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Final Fantasy Resonance is a fantastic example of how to rewrite battle mechanics to suit a full-fat RPG release, it's just a shame about all the actual writing
Final Fantasy Resonance offers a fantastic rewrite of battle mechanics for a full RPG experience, but is hampered by its weak story and shallow writing. While the combat system, inspired by previous Final Fantasy titles and Octopath Traveler, is compelling and deep, the narrative and character development feel underdeveloped, stemming from its origins as a mobile game. Despite these flaws, the latter half of the game, particularly its boss fights and exploration, provides a satisfying experience for those prioritizing combat puzzles over storytelling.
Final Fantasy Resonance feels so good to play because Square Enix 'experimented' with combining the best bits of FF5 and FF6
Final Fantasy Resonance, a new RPG from Square Enix, successfully blends classic Final Fantasy elements with modern gameplay. Director Hiroto Furuya and producer Keisuke Nakashima explain how the team drew inspiration from Final Fantasy V's job system and Final Fantasy VI's character uniqueness, alongside modern mechanics like the stagger system from Final Fantasy VII Remake and Final Fantasy XVI. The game features stunning HD-2D graphics and is set to release on October 22nd for PC, PlayStation 5, Nintendo Switch, and Xbox Series X/S.
Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande
Modders are already adding content to the demo of Final Fantasy Resonance, a reconstruction of the mobile game Final Fantasy Brave Exvius. The "FFR Vision Studio" mod reintroduces nearly 1,300 units from the original game, including guest characters like Ariana Grande and Katy Perry, which were not planned for Resonance. Producer Keisuke Nakashima stated Ariana Grande's character wouldn't fit the new game's vibe, a sentiment some fans disagree with.
Final Fantasy Resonance devs comment on why turn-based RPGs are resurging
Final Fantasy Resonance, a reimagining of Brave Exvius with HD-2D visuals and turn-based combat, is set to release on October 22 for Nintendo Switch. Producers Keisuke Nakashima and Hiroto Furuya discussed the resurgence of turn-based RPGs, attributing it to creators revisiting their roots and the genre's suitability for handheld gaming.
Final Fantasy Resonance devs know "random encounters can feel like a hassle at times," but they're in the upcoming JRPG because "they also allow you to make memories"
Developers for Final Fantasy Resonance, a reimagining of Final Fantasy Brave Exvius, are including random encounters despite acknowledging they can be a hassle. Producer Keisuke Nakashima believes these encounters foster memorable moments and a sense of accomplishment, while director Hiroto Furuya states the design aims to recapture a classic Final Fantasy experience with strategic resource management.
"Too good to become unplayable": Final Fantasy Resonance exists because a JRPG veteran was "frustrated" players ignored their game the first time
Producer Keisuke Nakashima revealed that Final Fantasy Resonance is being developed to give the "too good to become unplayable" mobile game Final Fantasy Brave Exvius a second life on consoles. Nakashima expressed frustration that players previously ignored Brave Exvius due to its mobile platform. The upcoming JRPG, developed by the team behind Octopath Traveler, aims to capture the classic Final Fantasy feel and may also serve to preserve the experience of Brave Exvius, which has since ended service.