Final Fantasy Resonance is a fantastic example of how to rewrite battle mechanics to suit a full-fat RPG release, it's just a shame about all the actual writing
Final Fantasy Resonance offers a fantastic rewrite of battle mechanics for a full RPG experience, but is hampered by its weak story and shallow writing. While the combat system, inspired by previous Final Fantasy titles and Octopath Traveler, is compelling and deep, the narrative and character development feel underdeveloped, stemming from its origins as a mobile game. Despite these flaws, the latter half of the game, particularly its boss fights and exploration, provides a satisfying experience for those prioritizing combat puzzles over storytelling.
- Entities
- Game: Final Fantasy VIII
- Person: Yoshinori Kitase
- Game: Final Fantasy XV
- Game: Final Fantasy Resonance
- Game: Final Fantasy Brave Exvius
- Person: Daisuke Watanabe
- Game: Final Fantasy X
- Topic: Storytelling
- Game: Final Fantasy VII Remake
- Game: Final Fantasy V
- Game: Final Fantasy VII
- Person: Hironobu Sakaguchi
- Topic: RPG
- Person: Kazushige Nojima
- Topic: Combat Mechanics
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