Kevin VanOrd
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Baldur's Gate 3 devs had bigger romance system ambitions that got killed by 'time constraints,' like a platonic 'friendship system' for the companions you don't smooch
Baldur's Gate 3 writer Kevin VanOrd revealed that Larian Studios had ambitions for a more expansive romance and friendship system that were cut due to time constraints. He expressed a desire for companions to have their own romantic relationships independent of the player, similar to Mass Effect 3, and noted the positive reception of the existing romance options.
Baldur's Gate 3 writer says its Dragon-Agey rep system is there to stop you totally breaking the NPCs, but it 'becomes a dice roll' at points to keep romance natural
Baldur's Gate 3 writer Kevin VanOrd discussed the game's NPC approval system, explaining it was implemented to streamline writing and prevent players from completely breaking character relationships. He noted that while the system relies on accumulating approval, critical moments involve dice rolls to maintain a sense of natural romance and unpredictability.
Baldur's Gate 3 writer says the RPG's reputation system exists because Larian can't just let players "break" party members: "We would be working on the game forever"
Baldur's Gate 3 writer Kevin VanOrd explained that the game's reputation system with companions exists to prevent players from endlessly 'breaking' the party. This system allows characters to react to player choices without requiring developers to write unique dialogue for every possible scenario, thus saving development time.
Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
Larian Studios writers Kevin VanOrd and John Corcoran discussed the process of creating convincing romance options for Baldur's Gate 3 companions, particularly focusing on the initially antagonistic relationship between Lae'zel and Shadowheart. They collaborated to ensure their individual character arcs and eventual romance felt cohesive, despite their differing backgrounds and initial clashes.
Baldur's Gate 3 writer admits "I wish I could have done more" with the RPG's least-appreciated party member, like a dedicated friendship system and inter-party dates
Baldur's Gate 3 writer Kevin VanOrd expressed a desire to have done more with the companion Wyll, noting his content felt sparser compared to other party members. Larian Studios acknowledges this sentiment, with fans frequently discussing Wyll's perceived lack of development, particularly in romance options, despite the game having received its final major update.