Kieran Crimmins
Reporting and statements that mention Kieran Crimmins.
Latest coverage
Star Wars: Galactic Racer is a "sports movie" story set after Return of the Jedi because it mirrors the real-life post-WW2 motorsports boom
Star Wars: Galactic Racer is being developed with a sports movie-style narrative inspired by the post-World War II motorsports boom. Creative director Kieran Crimmins and narrative director Nat Daw explain how this framing aims to make races and characters more impactful, drawing parallels to classic sports villains like Kestar Bool.
Star Wars: Galactic Racer Might Include Movie Cameos if They’re Accurate to the Timeline
Fuse Games CEO Matt Webster discussed the importance of timeline accuracy for potential movie cameos in Star Wars: Galactic Racer, stating any appearances must fit the original trilogy era. The game will feature new story content, multiplayer progression, vehicle customization, and a betting system. It is set to release on PC, PlayStation 5, and Xbox Series X/S on October 6th, with a physical release planned.
Star Wars: Galactic Racer preview and interview - the next best thing to F-Zero
Star Wars: Galactic Racer aims to be the definitive Star Wars racing experience, combining various vehicle types like land speeders and podracers. Creative director Kieran Crimmins discusses the game's design, its canon-compliant story set after Return of the Jedi, and the inclusion of roguelike elements in its campaign. The game is set to release on October 6, 2026, for PlayStation 5, Xbox Series X/S, and PC.
Star Wars: Galactic Racer's multiplayer 'tour' mode is a chaotic arcade racer spliced with a MOBA, and…
Star Wars: Galactic Racer features a unique "tour" multiplayer mode that blends arcade racing with MOBA elements like buildcrafting and in-match progression. Developed by Fuse Games, the mode supports up to 12 players across multiple planets, with players upgrading their vehicles and abilities between races. Creative director Kieran Crimmins emphasizes player agency and strategic depth, while executive producer Craig Derrick notes the importance of accessible fun for friends.
'You can pull from all the different time periods' — Galactic Racer devs outline how the upcoming game's 'post-war' Outer Rim setting lets it reflect every era of Star Wars
Star Wars: Galactic Racer, developed by Fuse Games and set in the Outer Rim during the New Republic Era, will feature elements from across the entire Star Wars saga. Creative director Kieran Crimmins and Lucasfilm Games executive producer Craig Derrick explained that the post-war setting allows for a blend of eras, drawing inspiration from the rise of racing after World War II. The game is scheduled for release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
'If they're not controlling it with their feet, then are they really playing the game properly?' — Star Wars: Galactic Racer dev recommends players go full Sebulba and play with their feet
Star Wars: Galactic Racer's creative director Kieran Crimmins humorously suggests players should try controlling their podracers with their feet, emulating the character Sebulba. Lucasfilm Games executive producer Craig Derrick emphasizes the importance of meaningful returning characters like Sebulba to the game's narrative. The game is set to release on October 6, 2026, for Xbox Series X/S, PlayStation 5, and PC.
Star Wars Galactic Racer is surprisingly deep and pod racing at its finest
Star Wars Galactic Racer, developed by Fuse Games, offers a surprisingly deep and engaging pod racing experience. Creative Director Kieran Crimmins highlights the game's massive scale, intense mechanics, and extensive customization options, aiming for an 'easy to learn, hard to master' approach. The game features a roguelike-esque story mode with third-person hub exploration and a robust upgrade system for speeders.
Star Wars Galactic Racer is "a marriage made in heaven" for its creators at Fuse Games
Fuse Games, comprised of former Criterion developers, is creating Star Wars: Galactic Racer, a spiritual successor to Star Wars Episode I: Racer. Creative Director Kieran Crimmins discusses the studio's passion for arcade racers and the importance of capturing the authentic feel of podracing, which is considered the pinnacle of racing in the Star Wars universe. The game will feature multiple vehicle types, including landspeeders, skim speeders, speeder bikes, and the iconic podracers, with a focus on building rivalries and distinct character personalities.
With Star Wars: Galactic Racer, former Burnout devs have built on N64 and PS2 classics to make what they call "the purest expression of gaming"
Fuse Games, founded by former Criterion developers Matt Webster and Kieran Crimmins, is developing Star Wars: Galactic Racer, a roguelite arcade racer inspired by classics like Star Wars Episode I Racer. The game emphasizes consequence and spectacular crashes, with a deep customization system and a campaign structure that blends planet-hopping with FTL-like progression. The developers aim to push the racing genre forward by reintroducing elements of risk and strategic decision-making.
Star Wars: Galactic Racer has a lot more Slay the Spire DNA than I expected, because its ex-Burnout devs wanted to add…
Star Wars: Galactic Racer, developed by ex-Burnout devs at Fuse Games, incorporates roguelike elements similar to Slay the Spire into its campaign mode, offering a more consequential racing experience. Players progress through underground racing leagues with customizable vehicles, facing permadeath runs that encourage strategic decision-making and build optimization. The game aims to provide a deeper, more challenging racing experience than traditional titles, differentiating itself from Star Wars: Episode I Racer.
Don't drive in the lava! — Star Wars: Galactic Racer will feature status effects on each planet 'that can be inflicted on you', but can also be counteracted thanks to the synergy system
Fuse Games has detailed Star Wars: Galactic Racer's synergy system, where planets will feature status effects like lava or extreme heat that impact vehicles. Players can counteract these effects through mechanics like driving through water. The game also features a "runs-based" campaign and an upgrade tree for vehicle customization, arriving on October 6 for PlayStation 5, Xbox Series X/S, and PC.
"The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”
Star Wars: Galactic Racer creative director Kieran Crimmins discusses the game's blend of arcade racing and roguelike elements, emphasizing the deep customization options for speeder builds. He highlights how players can create unique combinations, with trillions of possibilities, and how the game encourages aggressive playstyles. Crimmins also touches on the story's post-war setting and the studio's goal of innovating within the racing genre.
Star Wars: Galactic Racer let me play podracer ping-pong, though its high-stakes roguelike gauntlet feels more tuned for pace-focused speeder freaks
Star Wars: Galactic Racer adopts a roguelike structure for its single-player campaign, challenging players to progress through a series of races with a limited number of lives. The game features various vehicle types, including landspeeders, speeder bikes, skim speeders, and podracers, each with distinct handling characteristics. Environmental hazards and a build customization system add depth to the fast-paced racing action.
Star Wars: Galactic Racer creative director says game will have 'consequential decision-making' with a 'runs-based structure inside the campaign' — 'We want every decision to matter'
Fuse Games CEO Matt Webster and Creative Director Kieran Crimmins revealed that Star Wars: Galactic Racer will feature a runs-based structure within its campaign, emphasizing consequential decision-making where every choice matters. This approach aims to bring replayability and consequence back into the arcade racing experience, a departure from traditional upgrade systems. The game is set to release on October 6 for PlayStation 5, Xbox Series X, Series S, and PC.
Star Wars: Galactic Racer creative director says the game has 'unbelievable' mechanical depth and features 'trillions' of vehicle part combinations — 'I would argue there may not be an arcade racer with that much depth in it ever made'
Fuse Games Creative Director Kieran Crimmins stated that Star Wars: Galactic Racer will feature "trillions" of vehicle part combinations, offering "unbelievable depth" for an arcade racer. The game, launching October 6 for PlayStation 5, Xbox Series X/S, and PC, aims to balance familiar Star Wars elements with new vehicle fantasies and extensive customization options.
Chuba! Star Wars: Galactic Racer's release date has been accidentally revealed early
The release date for Star Wars: Galactic Racer was accidentally revealed as October 26th, 2026, on its Steam page. Details about a deluxe edition and pre-order bonuses were also leaked. The game is described as a classic lap-based racing game with some MotorStorm vibes.
Star Wars: Galactic Racer is Getting a Physical Release as Part of Partnership With PLAION
PLAION and Secret Mode are partnering for the global physical release of the upcoming racing game Star Wars: Galactic Racer. The title is in development for PC, PlayStation 5, and Xbox Series X/S, and will feature a campaign, arcade mode, and multiplayer. The game's story centers on a lone racer named Shade competing in an unsanctioned racing league.