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Krafton

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Rock Paper Shotgun

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it

Unknown Worlds acknowledges that Subnautica 2's non-violent design, which emphasizes adaptation over combat, will face player resistance but remains a core tenet of the franchise. Design lead Anthony Gallegos stated that while players may desire self-defense options, the studio aims to provide tools for distraction and coexistence rather than direct confrontation. Co-founder Charlie Cleveland previously expressed a desire to move away from kill-driven experiences.

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Two Average Gamers

Subnautica 2 Sold a Million Copies in One Day. Here Is Why That Matters.

Subnautica 2 achieved remarkable success, selling one million copies and reaching 460,000 concurrent players on Steam within its first day, despite early leaks and piracy. This performance indicates a strong market for atmospheric, non-live service games. The game's success has also put its developer, Unknown Worlds, on track to meet significant sales milestones and potential bonuses tied to its acquisition by Krafton.

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PC Gamer

Videogame pirates scold each other after Subnautica 2 developers are taunted with illicit copies

Following the early access release of Subnautica 2, some players were discovered bragging about pirating the game on the official Discord server. Developer Anthony Gallegos expressed disappointment, leading to discussions on Reddit's piracy subreddit about the etiquette of sharing illicit copies. The game is priced at $30.

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Retro Gamer

Subnautica 2 dev knows "pirates are gonna do their thing," but would rather people play for an hour "and…

Subnautica 2 creative development lead Anthony Gallegos expressed his disappointment regarding game piracy, preferring players to buy and refund the game if unsatisfied. Despite acknowledging financial difficulties, he highlighted the game's successful launch, selling 2 million copies in 12 hours and surpassing the first game's peak concurrent player count. The developer also teased future updates for the early access title.

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Eurogamer

"I cannot condone piracy, but I get why people do" - Subnautica 2 lead designer airs frustration at 'flagrant' pirates

Subnautica 2 lead designer Anthony Gallegos expressed frustration with players openly boasting about pirating the game, distinguishing it from general piracy which he understands. Despite the issue, the game achieved over 2 million sales across PC and Xbox Series X/S shortly after its early access launch.

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CGmag Online

Subnautica 2 Blows Past 2 Million Copies Just 12 Hours After Launch

Unknown Worlds' Subnautica 2 has achieved significant commercial success, selling 2 million copies within 12 hours of its Early Access launch. The game also reached a peak concurrent player count of over 651,000 across PC and Xbox Series X|S. This success comes after a protracted legal battle between Unknown Worlds and publisher Krafton regarding contract disputes and the game's release.

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Massively Overpovered

Subnautica 2’s first 24 hours of early access are marked by 2M sales and generally high praise

Subnautica 2 has achieved 2 million sales within its first day of early access, with Steam reporting over 467,000 concurrent players at its peak. Despite legal disputes between developer Unknown Worlds and publisher Krafton, player reception has been largely positive, with "very positive" Steam reviews praising the visuals and performance, though some players have noted issues with defense and character sleep mechanics. The article also details ongoing legal battles between the two companies regarding development delays and contractual obligations.

Metro UK

Forza Horizon 6 overtakes Pokémon as the top-rated game of 2026 so far

Forza Horizon 6 has surpassed Pokémon Pokopia and Resident Evil Requiem to become the top-rated game of 2026 on Metacritic, achieving an average score of 92. While Pokémon Pokopia has more reviews, Forza Horizon 6's higher score has placed it in first place. The game is launching this week on Xbox and PC, with a PlayStation 5 version planned for later in the year.

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Gamedeveloper.com

Subnautica 2 has surpassed 2 million sales in 12 hours

Subnautica 2 has achieved over 2 million sales in its first 12 hours of early access launch across PC, Xbox Series X, and the Epic Games Store. The game saw over 651,000 concurrent players, with Steam alone peaking at over 467,000. This success follows a public legal dispute between developer Unknown Worlds and its parent company Krafton.

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PC Gamer

Subnautica 2 has sold 2 million copies in 12 hours, with 9x the players as the first, and at this point I figure that Krafton CEO is already on his second bottle

Subnautica 2 has achieved a significant sales milestone, selling 2 million copies within 12 hours of its release. The game also saw a massive surge in player count, with peak concurrent players exceeding 651,000 across platforms, approximately nine times the original Subnautica's all-time peak. The article also touches on a legal dispute involving former Unknown Worlds CEO Ted Gill and Krafton.

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Gamedeveloper.com

Politicians accuse Rockstar of obstructing legal process, eBay rebuffs GameStop, and video game hardware screams now - Patch Notes #52

This week's Patch Notes covers several key industry events, including politicians accusing Rockstar Games of obstructing legal processes related to union-busting allegations for Grand Theft Auto 6. eBay rejected a takeover bid from GameStop, while Nintendo cited geopolitical and technological factors for its Switch 2 price increases. Additionally, Subnautica 2 achieved over a million sales in its first hour, and Valve's new Steam Controller features an audible alert when dropped.

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Wolfs Gaming Blog

Subnautica 2 Has Already Sold 2 Million Copies And Counting

Subnautica 2 has achieved significant success in Early Access, selling over 2 million copies within days and reaching a peak player count of over 467,000 on Steam. This surge in popularity comes amidst a legal dispute between developer Unknown Worlds and publisher Krafton regarding a potential $250 million bonus tied to the game's performance targets.

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Gamespot

Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems

Unknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.

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Gamespot

Everything Coming To Subnautica 2 Early Access: Co-Op, Sprinting, And New Gameplay Systems

Unknown Worlds Entertainment has detailed upcoming updates for Subnautica 2's early access period on PC and Xbox Series X|S. Initial updates will focus on quality-of-life improvements, including co-op features like voice chat and player trading, before larger content expansions. The game is expected to remain in early access for two to three years.

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Rock Paper Shotgun

Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"

Subnautica 2's first update will introduce quality-of-life improvements including a sprint mechanic, intended to help players navigate their large bases more quickly. Future updates will add proximity chat, emotes, player revives, and eventually larger expansions with new biomes and creatures. The game recently launched into Steam Early Access.

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Eurogamer

Subnautica 2 already has huge concurrent player counts and has swum to one million sales already

Subnautica 2 has achieved significant success since its Early Access launch, reaching over one million sales across PC and Xbox Series X/S. The game also garnered a peak of 467,582 concurrent players on Steam, far surpassing the original Subnautica's lifetime peak. This strong performance is positive news for developer Unknown Worlds, especially given performance-based bonuses tied to publisher Krafton.

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Gamespot

Subnautica 2 Is Off To A Massive Start

Subnautica 2 has achieved a massive launch, attracting over 651,000 concurrent players across Steam, Epic Games Store, and Xbox Series X|S within its first day. The game has already sold over two million copies and is available in Early Access on PC and Xbox Series X|S, with an estimated 2-3 year development period.

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PC Gamer

Subnautica 2 sells 1 million copies in its first hour, and I have to imagine the CEO of Krafton is pouring himself a…

Subnautica 2 achieved over 1 million sales within its first hour of early access launch on Steam, with concurrent player numbers peaking at over 370,000. This success comes despite a legal dispute between parent company Krafton and developer Unknown Worlds regarding sales targets and bonuses for key personnel.

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PC Gamer

After all that drama, Subnautica 2 is good

Subnautica 2, currently in early access, offers a relaxing survival experience focused on resource gathering and exploration on an alien ocean planet. Despite some initial guidance issues, the game provides a compelling experience with a light narrative and new co-op features. Developer Unknown Worlds Entertainment plans to support the game for up to three years with additional content.

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Retro Gamer

Now that Subnautica 2 is out, Valve's own Deadlock tops Steam's most wishlisted chart

Subnautica 2 has launched into early access on Steam, achieving significant player interest. Following its release, Valve's unreleased multiplayer shooter Deadlock has reclaimed the top spot on Steam's most wishlisted games chart. Other notable titles on the wishlist include Forza Horizon 6, Light No Fire, and Fable.

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