Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it
Unknown Worlds acknowledges that Subnautica 2's non-violent design, which emphasizes adaptation over combat, will face player resistance but remains a core tenet of the franchise. Design lead Anthony Gallegos stated that while players may desire self-defense options, the studio aims to provide tools for distraction and coexistence rather than direct confrontation. Co-founder Charlie Cleveland previously expressed a desire to move away from kill-driven experiences.
Rock Paper Shotgun
- Entities
- Survival Game
- Krafton
- Unknown Worlds
- Player Resistance
- Charlie Cleveland
- Game Design
- Anthony Gallegos
- Subnautica
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