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Kris Zierhut

Reporting and statements that mention Kris Zierhut.

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Eurogamer

"What would a WoW 2 give you that World of Warcraft: Forever isn't already giving you?" - Blizzard addresses the MMO elephant in the room

Blizzard Entertainment has revealed World of Warcraft: Forever, a reimagined version of the original game with new content and improved graphics, rather than a direct sequel. Executives Holly Longdale and Kris Zierhut explained that the existing engine and ongoing development of World of Warcraft make a sequel unnecessary and potentially less viable than evolving the current game. The company also mentioned future plans for Diablo 5 and a StarCraft shooter, while acknowledging the challenges and costs associated with creating a WoW sequel.

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Massively Overpovered

WoW Forever discusses classes, addons, party forming, PvP progression, and how it effectively negates WoW 2

World of Warcraft Forever will feature increased gold costs for mount training and will not allow meeting stones to teleport players to dungeons, encouraging more player interaction. Addons will have similar restrictions to the retail version, and PvP will include its own progression system with honor ranks and cosmetic rewards. Principal designer Kris Zierhut stated that the game's efficient engine makes a "WoW 2" unnecessary.

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Retro Gamer

World of Warcraft 2 isn't happening because Blizzard isn't sure what a sequel to the MMO would "give you…

Blizzard Entertainment principal designer Kris Zierhut stated that a direct sequel to World of Warcraft, referred to as World of Warcraft 2, is unlikely to be developed. He explained that the ongoing development of the original MMO and the upcoming World of Warcraft: Forever provide continuous improvements and new experiences, making a complete restart unnecessary. Zierhut emphasized the strength of the existing engine, infrastructure, and lore, questioning what a sequel could offer that the current game doesn't already provide.

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PC Gamer

World of Warcraft: Forever devs say a direct sequel like Guild Wars 2 is unlikely: 'Why would you throw that away…

World of Warcraft: Forever principal designer Kris Zierhut explains why a direct sequel like Guild Wars 2 is unlikely, citing the value of World of Warcraft's continuously developed engine and infrastructure. The article discusses the merits of remaking classic WoW versus starting anew, touching on technical debt and the appeal of older MMO design philosophies.

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IGN

World of Warcraft: Forever Devs Explain Why the Game Makes WoW 2 Unlikely

World of Warcraft developers Kris Zierhut and Mike Nuthals discussed the game's ongoing development and features, explaining why a direct sequel like 'WoW 2' is unlikely to be necessary. They highlighted the game's continuous evolution as a reason for its longevity.

Massively Overpovered

BlizzCon 2026: World of Warcraft Forever’s deep-dive panel talks group play, progression, and item updates

A BlizzCon 2026 panel delved into the mechanics of World of Warcraft Forever, focusing on group play, player progression, and item updates. Key features discussed include a new campfire system for buffs, extensive tradeskill overhauls, an improved transmog system with opt-out options, and a new legacy system with account-wide points for customization. The game will also be 'realmless' within chosen rulesets to manage population.

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