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World of Warcraft was meant to have viable levelling gear from professions way back in 2004, but the designers on raids…

This article discusses how World of Warcraft's original design intended for professions to provide viable leveling gear from the start, a goal that was undermined by some designers secretly boosting their own crafted items' power. The author notes that this issue has been addressed in the modern game, with crafting now offering competitive items for players during their leveling journey.

Article tone: Positive
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