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Laura de Llorens

Reporting and statements that mention Laura de Llorens.

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Gaming BoltNegative

Minecraft Dungeons 2 is Out Now on PC, Consoles

Mojang and Double Eleven have launched Minecraft Dungeons 2 on PC and consoles, featuring new foes, co-op, and customization. However, the game has received middling reviews, with criticisms focused on technical issues, account linking problems, and a flawed control scheme. Despite these issues, the game retains its visual appeal and offers fun combat, with post-launch updates and DLC planned.

GamespotPositive

Minecraft Dungeons 2 Deliberately Moves Closer To Vanilla Minecraft

Developers of Minecraft Dungeons 2 are intentionally bringing the sequel closer to the mechanics and feel of the original Minecraft game. This shift is partly due to the Dungeons franchise establishing its own identity, allowing for more familiar systems like armor slots and enchantment books to be integrated. The team aims to make Dungeons 2 feel more connected to the main Minecraft experience through larger, more exploratory worlds.

Gaming BoltPositive

Minecraft Dungeons 2’s Interconnected World Feels Like an “Endless Adventure,” DLC 1 Out This Year

Minecraft Dungeons 2 is set to launch tomorrow across multiple platforms including Xbox Series X/S, PS5, PC, and Nintendo Switch. The sequel introduces an interconnected world for a more 'endless adventure' feel, new verticality, parkour sections, and a new dimension called The Sift. The first DLC is planned for release later this year.

Major NelsonVery positive

Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

In an interview on the Official Xbox Podcast, Mojang's Design Director Laura De Llorens discusses Minecraft Dungeons II, set to release on September 29th for Xbox Series X/S, PC, and Cloud. The sequel introduces new mechanics like jumping and a connected world, expands on customization with separated armor pieces and talismans, and features a new dimension called The Sift. De Llorens highlights the team's focus on honoring the original Minecraft Dungeons and vanilla Minecraft while introducing fresh elements for both new and returning players.

PC GamesNPositive

Minecraft Dungeons 2 will give the ARPG a proper endgame, but its Director knows "there's always a desire for more"

Minecraft Dungeons 2 aims to improve upon its predecessor by introducing a more robust endgame and deeper buildcrafting options. Creative Director Måns Olson and Design Director Laura de Llorens discuss the expansion of core mechanics and the challenge of meeting player expectations for continuous content.

PC GamesNPositive

Minecraft is adding a whole new dimension for the first time since 1.0, and it's magical

Mojang Studios announced that Minecraft will introduce a fourth dimension, the Sift, in 2027, marking its first new dimension since the 1.0 release. This new dimension, which aims for a serene and magical feel, will also be a significant part of the upcoming ARPG spin-off, Minecraft Dungeons 2. The studio also revealed The Frozen Caves update for Minecraft, which will add the Ice Caves biome and a new frozen Zombie variant.

Retro GamerVery positive

Mojang says that Minecraft Dungeons 2 has more overt "callbacks to vanilla Minecraft" than the last ARPG it…

Minecraft Dungeons 2 aims to strengthen its connection to the core Minecraft experience with more "callbacks" and an expanded item rarity system. Design director Laura de Llorens highlighted changes like an interconnected world, four rarity tiers (Common, Rare, Special, Unique), and a more robust character customization system with four armor slots. The game is set to release on September 29, 2026, for PC, PlayStation 5, Nintendo Switch, and Xbox Series X.

Retro GamerPositive

Minecraft Dungeons 2 may be a more ambitious ARPG, but Mojang says it's "purposefully not calling it an…

Mojang is developing Minecraft Dungeons 2, set for release on September 29, 2026, for PC, PlayStation 5, Nintendo Switch, and Xbox Series X. The sequel will feature a more ambitious, interconnected world with a greater emphasis on exploration, moving beyond the simpler mission-based loop of the original. While not a full open world, the game aims for a guided yet expansive experience.