Leif Walter
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Total War Medieval 3 aims for emergent character growth: "We have no plans for skill trees"
Creative Assembly's Leif Walter revealed that Total War: Medieval 3 will not feature skill trees, opting instead for emergent character growth through traits and ancillaries, similar to earlier titles like Medieval 2 and Rome: Total War. The focus will be on developing powerful dynasties that pass down qualities through generations, rather than individual character skill progression. The team is also drawing inspiration from popular mods like Europa Barbarorum 2 and Stainless Steel.
"A balancing paradigm I often look at is Starcraft": Total War: Medieval 3 won't lean too hard on rock-paper-scissors combat, says creative director
Creative Assembly's Total War: Medieval 3 will move away from rigid rock-paper-scissors combat mechanics, according to creative director Leif Walter. The game will instead focus on contextual and situational counters, drawing inspiration from games like Starcraft. Walter emphasized that while countering is important for strategy, authenticity and immersion will be prioritized over strict unit-vs-unit advantages.
You won't have any standing armies in Total War: Medieval 3 at first, so better get chummy with the commoners
Creative Assembly has detailed the regional levies system for Total War: Medieval 3, revealing that players will initially muster troops from commoners rather than fielding standing armies. As the campaign progresses, professional armies will become available, offering a transition to a more 'classic' Total War experience. The type and quality of levies will be influenced by regional development and traditions, with the potential for regional retinues to develop unique traits and heraldry.
In Total War: Medieval 3, you can change the laws of your kingdom to ensure your feckless heir doesn't inherit the throne
Creative Assembly is developing Total War: Medieval 3 with a focus on "vertical replayability," allowing players to change fundamental laws like inheritance systems within their kingdom. This feature, inspired by games like Crusader Kings 3, aims to provide significant replayability by enabling players to alter a faction's core mechanics throughout a campaign. The game is currently in pre-production and is expected to be released years from now.