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"A balancing paradigm I often look at is Starcraft": Total War: Medieval 3 won't lean too hard on rock-paper-scissors combat, says creative director

Creative Assembly's Total War: Medieval 3 will move away from rigid rock-paper-scissors combat mechanics, according to creative director Leif Walter. The game will instead focus on contextual and situational counters, drawing inspiration from games like Starcraft. Walter emphasized that while countering is important for strategy, authenticity and immersion will be prioritized over strict unit-vs-unit advantages.

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