Mark Noseworthy
Reporting and statements that mention Mark Noseworthy.
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Bungie's mantra was "I love playing Destiny. I hate that it’s not better" in the MMO's early…
Former Bungie VP Mark Noseworthy reflected on Destiny's The Taken King expansion, calling it his personal favorite and a high point for the game. He described the development mantra as "I love playing Destiny. I hate that it’s not better," highlighting the game's constant struggle to reach its full potential despite its strong core appeal.
Destiny 2 community manager calls out "leaders who made multiple years of poor decisions" as former Bungie VP shares post blaming industry implosion on the market
Destiny 2 community manager Dylan Gafner responded to a discussion about the games industry's current state, suggesting that leadership's poor decisions over multiple years are a significant factor, not just market conditions. This comes after former Bungie VP Mark Noseworthy shared a post that placed blame primarily on the market. Gafner clarified his comments were not a personal attack but stemmed from conversations with former colleagues affected by recent Bungie layoffs.
Don't expect rapid 007 First Light sequels, former Destiny 2 boss says, as they'd likely "review worse," "sell worse," and still be very expensive to make
Former Destiny 2 vice president Mark Noseworthy believes that rapid sequels for games like 007: First Light are not feasible due to business realities. He argues that without significant innovation, such sequels would likely receive worse reviews, sell less, and still be very expensive to produce, making them less profitable.
Destiny 2 outlines upcoming gear changes while details about internal plans to right the ship come to light
Destiny 2 is set to receive significant gear updates before entering maintenance mode, including new exotic catalysts, weapon tier upgrades, and archetype tweaks. Bungie is also streamlining the artifact system and making more gear available from vendors. Meanwhile, internal discussions at Bungie reportedly explored rebranding to Destiny Infinity or a third game, but these were deemed too costly. Former Valve writer Chet Faliszek expressed concern over Sony's apparent lack of interest in long-term multiplayer game support.
Former Destiny 2 boss praises new The Witcher 3 DLC, says "half a generation of players weren't of age"…
CD Projekt Red has announced The Witcher 3: Wild Hunt - Songs of the Past, an expansion set to release next year for PC, PlayStation 5, and Xbox Series X|S. Former Bungie executive Mark Noseworthy praised the move, noting that a new generation of players will be able to experience the franchise. The expansion is being developed by Fool's Theory, which is also working on the remake of The Witcher 1.
Former Destiny 2 boss won't say "Destiny 1 remaster" out loud, but suggests it might not be a good idea: "Studios can only afford so many bets"
Former Destiny 2 lead Mark Noseworthy discussed the business considerations of game remasters, suggesting a Destiny 1 remaster might not be a wise investment for Bungie. He highlighted the high costs, opportunity costs, and market demand as key factors, implying that studios have limited resources for such projects.
Report: Major layoffs to hit Bungie and Destiny 3 is not in development
Bungie is reportedly planning significant layoffs following the end of active development on Destiny 2 and the cancellation of Destiny 3. Sony, which acquired Bungie for $3.6 billion, has written down the studio's value by $765 million. While the new game Marathon has a following, it has not met sales expectations, leading to a shift in focus for some staff.
Marathon UI Designer Fires Back at Claims of Halo, Destiny Developers Not Being Involved
Bungie UI designer Elliot Gray responded to claims that developers involved in Halo and Destiny are no longer with the studio, listing numerous long-term employees. Former Vice President of Destiny, Mark Noseworthy, supported Gray's statements, emphasizing the passing down of cultural and technological legacies within the company.
Marathon dev effortlessly bodies haters who say Bungie's not the studio that made Halo anymore—rattles off 40 Halo OGs who still work there and says he can list more if you want
Bungie UI designer Elliott Gray responded to claims that the studio is no longer the creator of Halo by listing 40 original developers who still work there. Gray stated this is just a partial list of employees who worked on Halo titles and remain at the company. Former Destiny vice president Mark Noseworthy also commented, emphasizing the importance of cultural and technological legacies within a studio.
Marathon designer shuts down claims that nobody who worked on Halo was involved in Bungie's latest FPS: "Damn i'll have to tell this to Chris Butcher, and Jason Jones, and Tom Gioconda, and..."
A Bungie UI designer has refuted claims that no one involved in the development of Halo is still at the studio and working on their new game, Marathon. The designer listed numerous individuals who worked on Halo and are still employed by Bungie, suggesting the 'from the makers of Halo' descriptor is appropriate. Former Destiny VP Mark Noseworthy added that cultural and technology legacies are passed down within studios.