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Michael Rose

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Games Industry

No More Robots' nine-year journey to releasing its first self-developed IP – "This sounds so naive and stupid, but somehow it's working"

After nine years of publishing, No More Robots is releasing its first self-developed game, Cruise Control. The company pivoted from an ambitious online shooter project that failed to materialize due to a partner pulling out. Founder Mike Rose expresses a sense of exhaustion with the industry but remains optimistic about Cruise Control's potential success and the future of the company, which has maintained a lean operational model.

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Games Industry

Phasmophobia developer's indie label Kinetic Publishing to reveal debut slate at showcase later this month

Kinetic Publishing, the indie label founded by Phasmophobia developer Kinetic Games, will reveal its debut slate of games at a showcase on August 12. The event will feature narration by Ben Starr and will confirm release windows and platform details for titles planned for 2027 and 2028. Founded by Daniel Knight, the label aims to support two to three indie projects annually with funding ranging from hundreds of thousands to £1 million.

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Escapist Magazine

Kinetic Games first ever publishing showcase announced for August 12th

Kinetic Games, the developer behind Phasmophobia, has announced its new publishing label, Kinetic Publishing, will host its debut showcase on August 12th, 2026. The event will reveal the first wave of indie games the label will publish in 2027 and 2028. The showcase will stream live on Twitch and aims to provide better support to unique and creative indie teams.

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Gamedeveloper.com

'Larger budgets and longer schedules do not lead to better games:' Thank You For Your Application recoups dev costs in 22 hours

The narrative-driven interview simulator Thank You For Your Application, developed by IceLemonTea Studio and published by No More Robots, recouped its development costs within 22 hours of its Steam launch. Publisher No More Robots founder Mike Rose stated the game had a five-figure budget and emphasized that larger budgets and longer schedules do not necessarily lead to better games. The title is also slated for release on consoles and mobile later this year.

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Tech Radar

'Video games are cooked' — founder of No More Robots condemns gen AI in gaming and says 'from a publisher perspective, it's mega annoying'

Mike Rose, founder of No More Robots, has strongly criticized the use of generative AI in video games, stating that it makes the industry 'cooked' from a publisher's perspective. He notes the increasing prevalence of AI-generated content in game demos and art, making it harder for publishers to compete. Rose believes that despite negative sentiment, AI usage in games is inevitable and will continue to grow.

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Retro Gamer

"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"

Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.

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Rock Paper Shotgun

How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, is hesitant to share details about his current projects due to concerns about AI content scraping. He expressed this sentiment during a podcast appearance, noting that the current internet climate makes him uncomfortable discussing his work in progress. Pope also reflected on the pressure of following up his critically acclaimed titles.

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Eurogamer

Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is hesitant to discuss his upcoming projects due to concerns about them being "slurped up by AI" or copied. He expressed this sentiment on the "Mike & Rami Are Still Here" podcast, noting a general discomfort with revealing work-in-progress details in the current climate. Pope also reflected on his past successes and whether he should continue developing new titles.

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PC Gamer

Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation…

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, expressed discomfort discussing his current work-in-progress games due to industry trends like AI and potential copying. He also reflected on whether he might retire on a high note after his previous successes.

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Retro Gamer

"Weird and bats**t" Steam launch of two different indie games with the same name ended in 3x more sales than expected: "It all absolutely popped off"

Two unrelated indie games, both titled "Piece by Piece," launched on Steam around the same time, leading to unexpected sales boosts for developer Gamkat and publisher No More Robots. This naming coincidence resulted in roughly triple the expected sales and a significant increase in wishlists, as many players purchased the games as a bundle.

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Games Industry

Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026

Develop:Brighton has announced its first speakers for the 2026 conference, including representatives from Respawn Entertainment, PlayStation Studios, and EA's Full Circle studio. The event, scheduled for July 14-16, will feature talks on game development, marketing, audio design, and business strategy from various industry professionals.

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