Nico Disseldorp
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"We're not really sure what Big Walk's future looks like," say the waddling co-op puzzler's devs, though it probably doesn’t involve DLC
Developers at House House have stated that there are currently no plans for DLC or future content for their co-op puzzler Big Walk, as the team needs a rest after its development. While no official expansions are planned, the developers suggested that players can create their own fun within the game's systems, and a VR mod is available.
Big Walk devs talk the Australian bush and friendslop: 'I'd prefer the second word wasn't slop'
Developers at House House discuss the term 'friendslop' used to categorize co-op games, with Nico Disseldorp expressing a preference for more thoughtful descriptions. The team also revealed that Big Walk's environment is directly inspired by Wilsons Promontory National Park in Victoria, Australia, with Jake Strasser detailing the use of LIDAR data and on-site inspiration.
Big Walk's creators reflect on their six-year journey
House House developers Nico Disseldorp and Stuart Gillespie-Cook reflect on the six-year development of their upcoming co-op exploration game, Big Walk. Inspired by COVID lockdowns, the game emphasizes social interaction through proximity chat and will launch on August 4, 2026, for Nintendo Switch 2, PlayStation 5, PC, and Mac. The team discusses their decision against using Early Access to maintain their creative process and how the game's unique mechanics, like muffled voice chat for puzzles, are difficult to describe but core to its appeal.