Big Walk devs talk the Australian bush and friendslop: 'I'd prefer the second word wasn't slop'
Developers at House House discuss the term 'friendslop' used to categorize co-op games, with Nico Disseldorp expressing a preference for more thoughtful descriptions. The team also revealed that Big Walk's environment is directly inspired by Wilsons Promontory National Park in Victoria, Australia, with Jake Strasser detailing the use of LIDAR data and on-site inspiration.
- Entities
- Topic: Inspiration
- Person: Nico Disseldorp
- Company: House House
- Topic: Game Design
- Topic: Co-op Gaming
- Person: Jake Strasser
- Game: Big Walk
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