Nicole Fawcette
Reporting and statements that mention Nicole Fawcette.
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Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director
The Coalition's creative director Matt Searcy stated that Gears of War: E-Day aims to build upon the core pillars that made the original franchise successful, focusing on its strengths in cover shooting and visceral combat. The studio emphasizes maintaining the series' legacy of pushing hardware limits for visual fidelity, leveraging the experience of developers who previously worked at Epic Games.
Gears of War: E-Day devs want to be known for "all the things that made Gears resonate in the first place," without "looking outside at other franchises"
The Coalition, developers of Gears of War: E-Day, aim to be recognized for the core elements that made the original Gears of War a success, focusing on tight action and impactful combat. Creative director Matt Searcy emphasized building a modern game around these foundational pillars, drawing inspiration from within the franchise rather than external titles. The studio also highlighted their commitment to avoiding aggressive monetization, returning to the series' roots.
Gears of War: E-Day and Gibson Unite for a Custom Guitar Collection
Gibson Guitars and The Coalition have partnered to create a custom guitar collection inspired by Gears of War: E-Day, featuring artwork by Luke Preece. The collection includes two guitars, a Les Paul inspired by Marcus Fenix and an SG inspired by Dominic Santiago, reflecting the game's themes of brotherhood, brutality, and pathos. Fans can enter a giveaway for a chance to win one of three custom guitars, with winners announced on October 16, 2026.
Gears of War: E-Day Multiplayer Information is “Coming,” Assures The Coalition
The Coalition has confirmed that more details about the multiplayer modes for Gears of War: E-Day will be revealed soon. Brand director Nicole Fawcette stated that the initial gameplay reveal focused on the cinematic story and characters, but multiplayer information, including the return of Versus and an expanded Horde mode with Siege, is forthcoming. The game is set to release on October 6th for Xbox Series X/S and PC.
Gears of War: E-Day’s Campaign is Over 14 Hours Long and Lets You Play as Any Bravo Squad Member
Gears of War: E-Day will feature a campaign exceeding 14 hours, making it the longest in the studio's history. The Coalition confirmed that players can control any member of Bravo Squad during the campaign, which takes place after the Pendulum Wars. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta planned for August.
Despite reports and a video takedown, Gears of War: E-Day developers insist it was never in development for PS5
The Coalition has clarified that Gears of War: E-Day was never officially in development for PlayStation 5, despite a prior PEGI rating. Studio representatives confirmed the decision to make the game an Xbox and PC exclusive was made prior to its reveal, emphasizing its role as a flagship Xbox title. Developers also expressed confidence in the game's multiplayer matchmaking despite a potentially smaller player base.
"It's coming" Gears of War: E-Day developer reassures multiplayer fans that more information is on the way
Developers for Gears of War: E-Day have assured fans that more information regarding the game's multiplayer modes will be revealed soon. Following the game's single-player focused reveal, lead developers confirmed that details about multiplayer mechanics, including the four-player squad format and the Siege game mode, are forthcoming. The game is confirmed as an exclusive for Xbox and PC.
Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise
Gears of War: E-Day is set to launch on October 6 for Xbox Series X|S, PC, and cloud gaming, with an early access beta starting August 6. Developed by The Coalition using Unreal Engine 5, the game revisits the franchise's origins on Emergence Day, focusing on the formation of Bravo Squad and the initial Locust invasion. The campaign emphasizes a darker, more personal narrative, while multiplayer modes include a new 12-player Horde Siege and refined 4v4 Versus.