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Patrice Désilets

Reporting and statements that mention Patrice Désilets.

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Games IndustryPositive

New Croatian conference Splitscreen wants to keep "that half-holiday, half-work feeling" of Reboot Develop

A new Croatian game development conference called Splitscreen is launching in Split, aiming to capture the spirit of the recently defunct Reboot Develop. The event, scheduled for April 20-22, 2027, will feature an international audience, a seafront venue, and a focus on social interaction over formal networking apps, seeking to blend work and leisure.

Nintendo EverythingPositive

Ancestors: The Humankind Odyssey coming to Nintendo Switch 2, led by Assassin’s Creed creative director

Ancestors: The Humankind Odyssey, the debut title from Panache Digital Games co-founded by Assassin's Creed creative director Patrice Désilets, is coming to Nintendo Switch on December 8, 2026. This third-person open-world survival game tasks players with surviving and evolving in Africa from 10 million to 2 million years ago.

Retro GamerNeutral

Assassin's Creed creator says 1666: Amsterdam developers create up to 20 builds a day – "Progression is…

Patrice Désilets, the creator of Assassin's Creed and creative director of 1666: Amsterdam, stated that his current studio, Panache Digital Games, produces between 15 to 20 builds of the game daily. The game, which is currently in Early Access, has faced development challenges including past ownership by THQ and Ubisoft, and a recent controversy regarding AI-generated assets which the team has committed to removing.

EurogamerNeutral

Patrice Désilets vows to make a sequel to Ancestors: The Humankind Odyssey

Patrice Désilets, creator of Assassin's Creed, has stated his intention to develop a sequel to his 2019 game Ancestors: The Humankind Odyssey. Désilets confirmed he owns the intellectual property for Ancestors and plans to create further volumes of the game, though a sequel will only be possible after the completion of his current project, 1666: Amsterdam.

EurogamerNeutral

1666: Amsterdam early access review - Assassin's Creed creator's latest is buggy and sometimes bewildering, but there's real ambition too

1666: Amsterdam, the latest game from Assassin's Creed creator Patrice Désilets and Panache Digital Games, is ambitious but buggy in its early access state. The game blends open-world investigation and combat across three time periods, featuring witchery and a unique approach to exploration that draws parallels to immersive sims, though its combat and technical issues detract from the experience.

PC GamerNegative

1666: Amsterdam's developer says it 'won't be using AI anymore', and the tech was only used 'in conception and pre-production'—arguably the most creative phase of the entire process

Patrice Désilets' studio Panache Digital Games has stated it will no longer use artificial intelligence in the development of 1666: Amsterdam, after initial use in conception and pre-production. The game has launched into early access with a 'Mixed' Steam rating, with players divided on its experience.

Retro GamerNegative

After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"

Patrice Désilets, the creator of Assassin's Creed, has clarified that his new game 1666: Amsterdam will no longer use AI after initial backlash. While AI was used in conception and pre-production, Désilets stated it has been entirely removed from the project. The game is now available in Early Access on PC.

Retro GamerPositive

1666 Amsterdam is out and unfinished – but that's the whole point

1666 Amsterdam, developed by Panache Digital Games and helmed by Patrice Désilets, is launching into Early Access with the intention of being a work-in-progress. The game aims to defy expectations by actively seeking player feedback to improve its combat and other mechanics. Despite some rough edges, its unique themes and experimental approach set it apart.

Rock Paper ShotgunNeutral

This week in PC games: Gamescom and GTA 6 fight for our attention, but don't forget Folk Emerging, MGS4 and the horror game about balancing a cake

This week's PC gaming news is dominated by Gamescom and a Grand Theft Auto 6 documentary, alongside a significant number of new game releases. Notable titles include the early access milsim Burned Horizons, horror visual novel Money for Girls: Amortized, and Patrice Désilets' long-troubled 1666: Amsterdam. Other releases span various genres, from bullet hell and platformers to 4X strategy and survival games.

Metro UKPositive

1666: Amsterdam interview - Assassin's Creed creator on why he avoids the series

In an interview, Patrice Désilets, the creator of the original Assassin's Creed, discusses his new game 1666: Amsterdam, its long development history, and his decision to use early access. Désilets also shares his thoughts on generative AI, his current relationship with the Assassin's Creed franchise, and his continued interest in using historical settings and multiple timelines in his games.

EurogamerNeutral

"We live in a world full of AI, let's be honest with ourselves" - 1666: Amsterdam developer still using AI tools despite recent controversy

Canadian developer Panache Digital, co-founded by Patrice Désilets, is still using AI tools in the development of its action game 1666: Amsterdam, though less frequently. Following controversy over AI-generated assets in a playable prologue, Désilets stated that AI will not be present in the final product, but acknowledged its ongoing use as a development tool. The game is set to launch into PC early access on August 25th for $30.

Gaming BoltPositive

1666: Amsterdam Early Access Starts on August 25th, Day and Night Activities Detailed

Panache Digital Games announced that 1666: Amsterdam will launch its early access on August 25th for PC via Steam and the Epic Games Store. The game features a day-night cycle where players can search for clues during the day and confront enemies at night. The early access period is expected to last about a year, offering approximately 15 hours of gameplay for the first part of the campaign.

PC GamerNeutral

1666: Amsterdam has the makings of something brilliant but I came away from its preview with a bad feeling as it's early access release creeps too close for comfort

A preview of 1666: Amsterdam reveals a game with ambitious exploration and narrative ideas, set in 17th Century Amsterdam. Despite a decade in development and innovative mechanics like possessing a cat, the preview highlighted concerns about combat depth and potential bugs, particularly with a boss encounter glitching out. The game is slated for an early access release on August 25, with developers prioritizing iterative progression over perfection.

Retro GamerVery positive

Former Assassin's Creed lead's new game has a roguelike twist with randomized abilities that reset on death, and your witchy protagonist will look great using them

Patrice Désilets, the creator of Assassin's Creed, is developing a new game called 1666: Amsterdam, which features roguelike elements. Players will discover randomized abilities found in jewelry box coffers, but these perks reset upon death, forcing a restart with a new set of skills. The game is set to launch on August 25.

Retro GamerNeutral

With gen AI assets cut from Assassin's Creed creator's new game demo, lead admits "we didn't even realize it was AI anymore because we were used to seeing it"

Patrice Désilets, former lead of Assassin's Creed, has committed to removing all AI-generated assets from his new game, 1666: Amsterdam, following player concerns. The developer apologized for the oversight, stating that the AI art was not sufficiently retouched and will not be present in the final product. The game is set to launch into Early Access on PC via Steam on August 25.

EurogamerPositive

I've seen much more of 1666: Amsterdam, and the witchy game by the creator of Assassin's Creed has some surprising features

1666: Amsterdam, the long-gestating project from Assassin's Creed creator Patrice Désilets and his studio Panache Digital, is set to enter early access on August 25th. The game features a unique blend of action combat, exploration across multiple timelines in 1666 Amsterdam, and a roguelite structure for its boss encounters. Despite some performance issues and a 'scruffy' feel in its current build, the game offers a distinct experience with ambitious systems and artistic direction.

EurogamerPositive

Assassin's Creed creator's dark and witchy action game 1666: Amsterdam is out in early access sooner than we expected

Assassin's Creed creator Patrice Désilets' game 1666: Amsterdam will launch in early access on August 25 for PC via Steam and the Epic Games Store. Developed by Panache Digital, the game features around 10 hours of gameplay in its early access state, with plans for a full release later. Players will control a witch named Noa in 1666 and a civilian named Aaron in 1999, whose timelines and souls become intertwined.

GamespotNegative

No Game Has Ever Needed Early Access More Than 1666: Amsterdam

1666: Amsterdam, developed by Panache, shows promise with its stunning recreation of historical Amsterdam and intriguing narrative elements, but suffers from significant structural issues. The preview highlights clunky combat, baffling writing, and restrictive traversal mechanics, making its planned early access release crucial for refinement. Despite these flaws, the game's visual artistry and the director's pedigree from the Assassin's Creed series offer hope for its future.

Retro GamerVery positive

1666 Amsterdam feels like the Assassin's Creed game that never was, and fighting witch hunters with my…

1666 Amsterdam, developed by Panache Digital Games and helmed by Assassin's Creed creator Patrice Désilets, offers a unique blend of action, stealth, and narrative. Players control Noa, a witch in 1666 Amsterdam, utilizing a broom as a melee weapon and a feline familiar named Aaron for reconnaissance and interaction. The game features a dual narrative, a novel magic system with Lux and Nux essences, and a roguelike ability progression system, aiming for an Early Access release on August 25.

Metro UKPositive

1666: Amsterdam hands-on preview - Assassin’s Creed creator casts a spell

1666: Amsterdam, the historical fantasy game from Assassin's Creed creator Patrice Désilets's studio Panache Digital Games, is heading to PC in early access on August 25, 2026. The game features witchcraft and allows players to switch between controlling a witch named Noa and her cat companion, Aaron, in a detailed recreation of Amsterdam. Despite a troubled development history and some rough edges, the game aims for a roguelike structure with randomized spells and an evolving narrative shaped by player feedback.