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Pete Hines

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Gaming Bolt

The Elder Scrolls 6 Is Still Nowhere to Be Seen, 8 Years Later

Eight years after its initial announcement, The Elder Scrolls 6 remains in development with no official release date or gameplay revealed. Xbox chief Matt Booty stated the game looks amazing and is progressing well, but Bethesda Game Studios is prioritizing showing it at the right time. Despite updates from Todd Howard indicating it has passed playable milestones and is built on Creation Engine 3, the prolonged silence has led to speculation and frustration among fans, especially considering the development timelines of other major titles like Starfield.

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Massively Overpovered

MMO Week in Review: Gorgon’s drama, TurtleWoW’s demise, Ashes’ docs

This week in the MMORPG genre saw significant drama and updates across various titles. Ashes of Creation's former boss released legal documents, Project Gorgon faced community backlash over bans, and TurtleWoW announced its closure following a lawsuit. Additionally, Book of Travels is transitioning to a solo offline game, while new content and updates arrived for games like Guild Wars 2, Final Fantasy XIV, and Elder Scrolls Online.

Massively Overpovered

Pete Hines admits he retired partly to avoid seeing Bethsoft ‘damaged and broken apart’

Pete Hines, former head of publishing at Bethesda Softworks, revealed in a recent interview that he retired partly due to concerns about the studio being "damaged and broken apart." He felt powerless to protect the company and its people, a stress exacerbated by Starfield's delays. Hines credits Todd Howard for helping him leave the company while retaining his sanity.

PC GamesN

Morrowind helped Bethesda to "stay in business" but Skyrim was the "holy sh*t" moment, says former boss

Former Bethesda publishing head Pete Hines stated that The Elder Scrolls III: Morrowind was crucial for the company's survival, while The Elder Scrolls V: Skyrim represented a major breakthrough that allowed for creative freedom. Skyrim's massive success introduced role-playing games to a wider audience and solidified Bethesda's position in the industry.

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PC Gamer

Bethesda's ex-marketing VP says Skyrim was its first game to make other studios scared of it: 'You have to be concerned about us if you think you're going to win game of the year'

Former Bethesda marketing VP Pete Hines stated that The Elder Scrolls V: Skyrim was the first game from the studio that made other developers concerned about winning Game of the Year awards. While Morrowind allowed Bethesda to stay in business and Oblivion proved they could compete, Skyrim was the title that established them as a major industry force, attracting a broader audience beyond traditional RPG fans.

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Rock Paper Shotgun

"I couldn't protect it" Pete Hines says he left Microsoft-owned Bethesda because he didn't want to watch it be "damaged and broken apart and frankly mistreated, abused"

Pete Hines, former head of publishing at Bethesda, has elaborated on his departure, stating he felt powerless to protect the company from being "damaged and broken apart" by its owners, implied to be Microsoft. He felt his mental health was suffering due to his inability to perform his job effectively and protect the team and the company's efficient operations.

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Gamespot

Ex-Bethesda Exec Pete Hines Explains Why He Left, And He Didn't Mince Words

Former Bethesda executive Pete Hines explained his decision to retire after over 24 years, citing a realization that he could no longer effectively lead the studio or protect its culture. He expressed disappointment in how Bethesda was "damaged and broken apart" and "mistreated," particularly after Microsoft's acquisition of ZeniMax Media. Hines also mentioned that delays to Starfield, which he wanted to see released before departing, extended his tenure.

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Two Average Gamers

GTA and Red Dead in the crosshairs: hacker drama unfold... | TAG

Rockstar Games is reportedly facing a data breach with hackers claiming to hold sensitive Grand Theft Auto 6 information for ransom. Separately, the tribal survival game Soulmask has left early access with a free Egypt-themed DLC, and Magic: The Gathering is reintroducing a canceled Monster Hunter card. In other news, Karl Urban expressed interest in playing John Marston in a Red Dead Redemption film, Pete Hines departed Bethesda citing dissatisfaction post-Xbox acquisition, and the AI in the 25-year-old game Black & White is being recognized as a precursor to modern AI.

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Gaming Bolt

Former Bethesda Executive Says Studio Isn’t Part of Anything “Authentic”, “Genuine” Anymore

Former Bethesda executive Pete Hines stated that under Microsoft's ownership, the studio has lost its sense of authenticity and genuineness. Hines expressed feeling powerless to properly manage Bethesda and protect its development culture after the acquisition. He also mentioned internal complaints about Call of Duty remaining multiplatform while Bethesda's games became Xbox console exclusives, though Microsoft has since shifted away from strict exclusivity.

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IGN

‘It Was Getting Damaged and Broken Apart’ – Pete Hines Says Bethesda Is Part of Something That Is Not ‘Authentic’ or ‘Genuine’

Former Bethesda Softworks marketing lead Pete Hines stated that the company felt "damaged and broken apart" before his retirement in 2023. He believes Bethesda is now part of something that lacks authenticity and genuineness.

Retro Gamer

Skyrim lead says Bethesda is "going to feel it" when Todd Howard leaves because he's always touched everything during the development process

Former Skyrim lead designer Bruce Nesmith stated that Bethesda Game Studios director Todd Howard is deeply involved in all aspects of game development and struggles to let go of creative control. Nesmith believes the studio will feel his absence significantly when he eventually departs, though they have historically managed to release games on time. Howard has hinted that The Elder Scrolls 6 may be his final project.

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Retro Gamer

Skyrim was "the holy s*** moment" at Bethesda, says veteran Pete Hines: "You have to be concerned about us if you think you're going to win game of the year"

Former Bethesda publishing lead Pete Hines described The Elder Scrolls V: Skyrim as the studio's first "Holy S*** moment," solidifying its position in the RPG space. While Morrowind kept the company afloat and Oblivion established its presence, Skyrim's massive success marked a significant turning point for Bethesda Game Studios.

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Push Square

'I Saw How It Was Getting Damaged': Ex-Bethesda Exec Goes to Town on Xbox's Mistreatment

Former Bethesda executive Pete Hines has criticized Microsoft's management of the studio following its acquisition, stating that he witnessed the company being "damaged and broken apart and frankly mistreated." Hines, who left Bethesda in 2023 after a 24-year tenure, expressed disappointment that he was unable to protect the studio's efficient operations and authentic culture under Microsoft's ownership.

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Blues News

Quoteworthy

Pete Hines stated that he departed from Bethesda because he did not want to witness the company being 'damaged' and 'abused'. He expressed concerns about the current state and direction of the studio.

PC Gamer

Pete Hines says he left Bethesda because he didn't want to watch it being 'damaged' and…

Former Bethesda Softworks executive Pete Hines discussed his departure from the company, stating he left because he didn't want to see it 'damaged.' He expressed high regard for Todd Howard, who supported him during his difficult exit after nearly 25 years with the company. Hines also touched upon his early career, including writing manuals for games like Morrowind.

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Retro Gamer

Bethesda king Todd Howard isn't a master of game design or programming, says Pete Hines, "but there is nobody that is better" at combining them: "Look around the industry. Who else?"

Former Bethesda publishing head Pete Hines stated that while Todd Howard may not be the best programmer or designer, he is unmatched in his ability to combine these skills. Hines highlighted Howard's success with player-first, mass-appeal games like The Elder Scrolls V: Skyrim and Fallout 4.

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PC Gamer

Former Bethesda exec thinks the studio should get more respect for the complex, open worlds it creates: 'Go try…

Former Bethesda executive Pete Hines believes the studio deserves more recognition for its complex, large-scale open worlds, citing the freedom players have to pursue multiple quests simultaneously. He contrasts this with other games, suggesting Bethesda's approach offers a unique level of player agency despite occasional jankiness.

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Retro Gamer

"Go try that s*** in Red Dead Redemption 2": Nobody makes games like Bethesda, says studio veteran Pete Hines, so "put some respect" on Todd Howard and the Creation Engine team

Former Bethesda veteran Pete Hines argues that the studio's flexible sandbox design and proprietary Creation Engine offer a level of freedom unmatched by other developers. He contrasts Bethesda's approach with games like Red Dead Redemption 2, highlighting how Bethesda embraces complexity and potential jank to deliver unique player experiences. Hines emphasizes the Creation Engine and Creation Kit as crucial tools that enable this freedom and foster a strong modding community.

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