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"Go try that s*** in Red Dead Redemption 2": Nobody makes games like Bethesda, says studio veteran Pete Hines, so "put some respect" on Todd Howard and the Creation Engine team

Former Bethesda veteran Pete Hines argues that the studio's flexible sandbox design and proprietary Creation Engine offer a level of freedom unmatched by other developers. He contrasts Bethesda's approach with games like Red Dead Redemption 2, highlighting how Bethesda embraces complexity and potential jank to deliver unique player experiences. Hines emphasizes the Creation Engine and Creation Kit as crucial tools that enable this freedom and foster a strong modding community.

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