Petri Alanko
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'Nothing is obvious and nothing is rubbed into your face' — Control Resonant composer says 'in the end it’s all only music made with love and enthusiasm' and fans will likely uncover hidden easter eggs in the soundtrack years later
Control Resonant composer Petri Alanko discussed his approach to creating the game's soundtrack, emphasizing the addition of hidden layers and easter eggs that fans may discover years later. He detailed how he draws inspiration from legendary producers and incorporates unique sound design techniques, even for enemy concepts like Hedron, Hiss, and Mold.
'I’d love to do a proper sci-fi score one day' — Control Resonant composer shares what kind of game he'd like to work on next, says 'one thing is sure: I’m not much good for a My Little Pony game'
Petri Alanko, composer for Remedy Entertainment's Control and Alan Wake 2, expressed a desire to create a science fiction score for a game, particularly enjoying emotional psycho-thrillers. He stated he would not be a good fit for 'cute cartoon-like games' such as My Little Pony.
Control Resonant composer used Dylan's 'involuntary hero' backstory and his 'dysfunctional' relationship with Hedron to inform him of the soundtrack, which offered 'a whole dimension' for the score
Control Resonant composer Petri Alanko discussed how the game's setting and the complex relationship between protagonist Dylan and antagonist Hedron influenced the soundtrack. He explained that Dylan's role as an 'involuntary hero' and the 'dysfunctional' dynamic with Hedron provided significant material for the score, which also incorporated 'human vocals' to add a unique dimension.
Every Remedy game has an 'absolute evil lurking' at its core that affects the music, says Control Resonant composer, and he uses the player's 'intelligence and the ability to think' to portray the 'psychological aspect' in the soundtrack
Petri Alanko, composer for Control, discusses how Remedy Entertainment infuses a sense of 'absolute evil' and psychological depth into the soundtracks of all their games. He emphasizes that Remedy trusts players' intelligence to interpret these themes, avoiding overt guidance and instead using musical cues to evoke emotional responses.
'Dylan is an involuntary hero, although he chooses to become one, he just doesn’t know it in the beginning' — Control Resonant composer explains the design process for Dylan's theme song, revealing his track 'is essentially Jesse's theme backwards'
Control Resonant composer Petri Alanko discussed the creation of Dylan's theme song, explaining it is Jesse's theme played backwards but with a focus on growth and seeking permission for existence. Alanko detailed how Dylan's music represents his journey from an involuntary hero to a chosen one, contrasting with Jesse's more grounded power theme. The interview also touched upon the 'Sibling Theme' and the end credits track 'The One I Once Knew' featuring Amelia Jones.
Control Resonant composer says studios should avoid 'AI music' and care more about the soundtrack if they 'value and respect your IP and your game' — 'Respect the client: the gamers, the fans, dammit'
Control Resonant composer Petri Alanko urges game studios to prioritize and invest more in their soundtracks, strongly advising against the use of AI-generated music. He emphasizes that valuing music is crucial for respecting intellectual property, the game itself, and the players.
Control Resonant composer says 'it was a great relief that we exited The Oldest House' but it was key that he 'tried not to re-do Inception' as it would have been 'a tad tacky' and 'reduced Remedy’s concept to something less worthwhile'
Control 2 composer Petri Alanko discussed how the game's new open-world setting in Manhattan influenced his approach to the soundtrack. He aimed to avoid replicating Christopher Nolan's Inception, stating it would have been 'tacky' and diminished Remedy Entertainment's concept. Alanko focused on accentuating the protagonist Dylan's journey and his feeling of insignificance within the epic scale of the environment.
'With Remedy, it’s about philosophy and the emotional layer' — Control Resonant composer says to create Remedy's atmospheric music, he records sounds on a 'daily basis' that he'll later manipulate into harmonies: 'The weirder, the better'
Control Resonant composer Petri Alanko discusses his unique approach to creating atmospheric music for Remedy Entertainment games, often using unconventional sounds captured daily. He emphasizes that the weirder the source material, the better the outcome, and relies heavily on intuition and emotional connection rather than a strict audio bible.
Control Resonant composer says it's his duty to 'represent the story,' but sometimes offers it 'in a different light, as contradicting the on-screen events can be really delicious'
Control composer Petri Alanko discusses his role in crafting the game's musical score, viewing it as an "emotional vessel" that represents the story. He emphasizes the importance of the music existing independently while also serving the narrative, sometimes by offering a light that contradicts on-screen events for dramatic effect. Control is available on PlayStation 5, Xbox Series X/S, and PC.
Control Resonant composer says his inspiration comes from concept art, which brings forth 'melodies' and 'a feeling' — 'That feeling combined with the ability to 'hear' pictures - synesthesia, to be exact - are my go-to tools at the ground zero point'
Control Resonant composer Petri Alanko discussed his unique creative process, which heavily involves synesthesia allowing him to 'hear' music from concept art. He praised Remedy Entertainment's transparency culture and detailed how visual inspiration leads to melodies and feelings for the game's soundtrack. Control Resonant is available on PlayStation 5, Xbox Series X/S, and PC.
Exclusive: Listen to Control Resonant's 'Sibling Theme', a track that its composer says 'soothes and comforts' Dylan and Jesse's 'dented childhood memories'
Remedy Entertainment has released 'Sibling Theme' from the Control Resonant soundtrack, composed by Petri Alanko. The track aims to evoke the bond between Jesse and Dylan, with Alanko describing it as a comforting representation of their childhood memories. Control Resonant is available on PlayStation 5, Xbox Series X/S, and PC.
Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview
Remedy developers discuss Control Resonant, the upcoming ARPG sequel to Control, in an extended interview. Creative director Mikael Kasurinen and art director Elmeri Raitanen highlight inspirations like M.C. Escher and films such as Paprika, while lead level designer Anne-Marie Grönroos details the game's open-world elements and the unique 'Resonant' bosses. Composer Petri Alanko also explains his innovative approach to the game's soundtrack.