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Rami Ismail

Reporting and statements that mention Rami Ismail.

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PC GamesN

Snag an unforgettably stylish airborne shooter for nothing as part of this week's Epic Games Store free games

The Epic Games Store is offering two free games this week: the stylish airborne shooter Luftrausers from Vlambeer and the action-platforming roguelite Astral Ascent from Hibernian Workshop. Both titles are available to claim from September 10th to September 17th and are yours to keep permanently.

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PC Gamer

The games industry's 'fear of risk is currently the largest risk it faces' according to Nuclear…

The video game industry's increasing fear of risk, leading to a focus on sequels and remakes, is identified as its biggest current threat. This aversion stifles creativity and leads to homogenous, uninspiring games, according to Rami Ismail and a workgroup at the DevGAMM Madeira Games Summit. The group suggests that embracing courage in funding, publishing, and investment, and making early decisions to cut failing projects, are crucial for success.

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Retro Gamer

We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry,…

Industry professionals are calling for more creative courage in game development, citing titles like Clair Obscur: Expedition 33, Balatro, and Peak as examples of innovation. They argue that an excessive focus on de-risking and market research leads to homogenous, uninspiring games, and that the industry's fear of risk is its greatest threat. This discussion highlights the contrast between mid-sized AA budgets and the escalating costs of AAA development.

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Games Industry

The games industry is stifled by a culture of fear

A workshop at the DevGAMM Madeira Games Summit concluded that the games industry is stifled by a culture of fear, prioritizing algorithmic trends over creative conviction. Rami Ismail led the discussion, emphasizing that risk-averse decision-making and the avoidance of failure are greater threats than uncertainty. The group advocated for reestablishing creativity by focusing on internal coherence, disciplined validation, and trusting taste over market research to drive breakout hits.

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Games Press

Celebrate the best in tactical games with TactiCon 2026

TactiCon 2026, a digital event focused on tactical and strategy games, is currently underway on Steam until July 13. The event features discounts of up to 94% on numerous titles, demos, and new reveals from publishers like Hooded Horse and Firesquid. Notable games highlighted include Vultures Scavengers of Death, Prelude Dark Pain, C-Beams, Rogue Carrier, Northgard Battlegrounds, and Rami Ismail's new game, Australia Did It.

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Retro Gamer

Why so many game developers don't want to use generative AI

Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.

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Retro Gamer

"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"

Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.

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Rock Paper Shotgun

How does Papers, Please creator Lucas Pope deal with sharing his work in this era of AI? A severe lack of posting

Lucas Pope, the creator of Papers, Please and Return of the Obra Dinn, is hesitant to share details about his current projects due to concerns about AI content scraping. He expressed this sentiment during a podcast appearance, noting that the current internet climate makes him uncomfortable discussing his work in progress. Pope also reflected on the pressure of following up his critically acclaimed titles.

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Eurogamer

Return of the Obra Dinn developer Lucas Pope doesn't feel comfortable talking about new projects because maybe they'll be "slurped up by AI"

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, is hesitant to discuss his upcoming projects due to concerns about them being "slurped up by AI" or copied. He expressed this sentiment on the "Mike & Rami Are Still Here" podcast, noting a general discomfort with revealing work-in-progress details in the current climate. Pope also reflected on his past successes and whether he should continue developing new titles.

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PC Gamer

Papers, Please creator Lucas Pope no longer feels comfortable talking about work-in-progress games: 'the situation…

Indie developer Lucas Pope, known for Papers, Please and Return of the Obra Dinn, expressed discomfort discussing his current work-in-progress games due to industry trends like AI and potential copying. He also reflected on whether he might retire on a high note after his previous successes.

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Games Industry

Respawn, PlayStation Studios and EA Full Circle among first speakers for Develop:Brighton 2026

Develop:Brighton has announced its first speakers for the 2026 conference, including representatives from Respawn Entertainment, PlayStation Studios, and EA's Full Circle studio. The event, scheduled for July 14-16, will feature talks on game development, marketing, audio design, and business strategy from various industry professionals.

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Games Industry

Organiser of Reboot Develop issued with bankruptcy order, underlining fears over event's future

The organizer of the Reboot Develop Blue conference, Digitalna avantura, has been issued a bankruptcy order for approximately €520,000 in unpaid debts. This confirms long-standing concerns about the future of the event, which has not been booked for 2026 by its usual venue. Damir Đurović, the operator of Digitalna avantura, has been unreachable.

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