We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry,…
Industry professionals are calling for more creative courage in game development, citing titles like Clair Obscur: Expedition 33, Balatro, and Peak as examples of innovation. They argue that an excessive focus on de-risking and market research leads to homogenous, uninspiring games, and that the industry's fear of risk is its greatest threat. This discussion highlights the contrast between mid-sized AA budgets and the escalating costs of AAA development.
Retro Gamer
- Entities
- Sony
- Rami Ismail
- Peak
- Vlambeer
- Shuhei Yoshida
- Shawn Layden
- Insomniac Games
- Indie Games
- Game Development
- Clair Obscur: Expedition 33
- Balatro
- Game Budgets
- Xalavier Nelson Jr.
- Kepler Interactive
- AAA Games
Original source
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