Reinhard Pollice
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How Gothic Remake Works to Give You an Especially Immersive Open World | IGN Live 2026
THQ Nordic's Reinhard Pollice discussed the Gothic remake at IGN Live, highlighting the original game's enduring appeal due to its unique and still-relevant mechanics. Pollice emphasized that while not the largest, Gothic's open world is exceptionally immersive and feels alive.
Gothic Remake will be just as strict on murder as the original, and if you get caught NPCs will remember…
Gothic Remake will retain the original's strict crime system, where NPCs will remember and react to players committing murder. Game director Reinhard Pollice confirmed that while animals have behaviors and can be manipulated with bait, human NPCs will cease interaction if a player is known to be violent. The remake aims for deep immersion, omitting features like a minimap.
Gothic Remake is committed to the original's immersive open world: 'You don't have a minimap, we very…
The Gothic Remake by Alkimia Interactive is committed to preserving the original's immersive open-world design, notably omitting a minimap to encourage in-world map usage. Game director Reinhard Pollice emphasizes a focus on grounded, working-class fantasy writing and has expanded crafting and NPC systems while retaining the original's distinct tone and character.
Gothic Remake Doesn’t Have a Minimap to Stay Immersive Like the Original, Says Director
Alkimia Interactive's game director Reinhard Pollice stated that Gothic Remake will not feature a minimap to maintain immersion, similar to the original game. The studio also opted against adding minigames or extensive character customization to preserve the core experience. The remake will include an expanded, diary-style quest log and enhanced crafting systems, and is set to release on June 5th for PC, PlayStation 5, and Xbox Series X/S.