Person
René Habermann
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Gamedeveloper.com
What happened when one game writer tried making a game in 30 days with Godot
A game writer details their 30-day journey creating a game using the Godot engine, aiming to assess its approachability for solo developers. Despite encountering common development hurdles and bugs, the author found Godot to be a more accessible tool compared to larger engines, ultimately fostering a sense of accomplishment for a solo creator.
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PC Gamer
Anticipated supercannon sim PVKK delayed until 2027, but for the kind of reason you want to hear
The supercannon simulation game PVKK has been delayed until 2027 by developer Bippinbits. Game director René Habermann stated the delay is to allow for further improvements and to implement new ideas that have emerged during development. The studio has also expanded its team significantly to support the game's increased scope.
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