What happened when one game writer tried making a game in 30 days with Godot
A game writer details their 30-day journey creating a game using the Godot engine, aiming to assess its approachability for solo developers. Despite encountering common development hurdles and bugs, the author found Godot to be a more accessible tool compared to larger engines, ultimately fostering a sense of accomplishment for a solo creator.
Gamedeveloper.com
- Entities
- Electronic Arts
- Firaxis Games
- Slay the Spire 2
- René Habermann
- Unity
- Battlefield 6
- Indie Games
- Game Development
- Cassette Beasts
- Sid Meier's Civilization VII
- Godot
- Game Engines
- Dome Keeper
- The Last Lamplighter
- The Case of the Golden Idol
Original source
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