What happened when one game writer tried making a game in 30 days with Godot
A game writer details their 30-day journey creating a game using the Godot engine, aiming to assess its approachability for solo developers. Despite encountering common development hurdles and bugs, the author found Godot to be a more accessible tool compared to larger engines, ultimately fostering a sense of accomplishment for a solo creator.
- Entities
- Company: Electronic Arts
- Company: Firaxis Games
- Game: Slay the Spire 2
- Person: René Habermann
- Company: Unity
- Game: Battlefield 6
- Topic: Indie Games
- Topic: Game Development
- Game: Cassette Beasts
- Game: Sid Meier's Civilization VII
- Company: Godot
- Topic: Game Engines
- Game: Dome Keeper
- Game: The Last Lamplighter
- Game: The Case of the Golden Idol
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