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What happened when one game writer tried making a game in 30 days with Godot

A game writer details their 30-day journey creating a game using the Godot engine, aiming to assess its approachability for solo developers. Despite encountering common development hurdles and bugs, the author found Godot to be a more accessible tool compared to larger engines, ultimately fostering a sense of accomplishment for a solo creator.

Article tone: Positive
Lead image for “What happened when one game writer tried making a game in 30 days with Godot”, published by gamedeveloper.com
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