Rhys Elliott
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Marvel Tokon sold 485,000 copies in a week but it could have been "closer to 1M" with a better PC port and…
Marvel Tokon: Fighting Souls sold 485,000 copies across PlayStation 5 and Steam in its first week, generating $33 million. However, analysis suggests sales could have reached closer to 1 million if not for significant issues with its PC port, including performance problems, bugs, mandatory PSN account requirements, and lack of Linux support, which led to a 'Mixed' Steam rating.
Marvel Tokon Nears 500K Sales In Its First Week Despite Fighting Games’ Niche Appeal
Marvel Tokon: Fighting Souls has achieved nearly 500,000 sales in its first week across PC and PlayStation 5, with the PS5 accounting for 74% of units sold. Despite initial technical issues on PC, the game has generated an estimated $33 million in revenue. The sales data suggests a strong overlap with fans of other fighting games like Street Fighter 6 and Mortal Kombat 1, as well as Marvel properties.
Halo: Campaign Evolved Sold 1.2 Million Copies, Performed Worst on Steam – Rumor
Halo: Campaign Evolved has reportedly sold 1.2 million copies, generating an estimated $67 million in revenue, with Steam sales underperforming significantly compared to Xbox and PlayStation. This underperformance on Steam is attributed to the value proposition of Halo: The Master Chief Collection, which includes multiple titles and competitive multiplayer, features lacking in Campaign Evolved. A substantial portion of Xbox players accessed the game through Game Pass.
Halo: Campaign Evolved needed PvP to match Call of Duty: Black Ops 1 and 2 PS5 sales, analyst says
An analyst suggests that Halo: Campaign Evolved's lack of PvP maps is hindering its sales on PlayStation 5, causing it to significantly underperform compared to older Call of Duty: Black Ops ports. While Halo: Campaign Evolved sold 1.2 million copies, the PS5 ports of Black Ops 1 and 2 sold a combined 12 million units, with the analyst attributing the difference to the strong multiplayer component in the Call of Duty titles.
Halo: Campaign Evolved struggles to sell in anywhere near the quantities the recent Black Ops revivals did, and the probable reason? Lack of multiplayer
Halo: Campaign Evolved, a remake of the original Halo campaign, has struggled to sell, with only 1.2 million copies sold across PC, PlayStation 5, and Xbox in two weeks. Analysts suggest the high price point and lack of multiplayer, a feature present in the cheaper Master Chief Collection and the successful Call of Duty: Black Ops ports, are the primary reasons for its poor performance. Despite being the first Halo title released on PlayStation, the campaign-only remake generated significantly less revenue than recent Call of Duty ports.
Halo: Campaign Evolved’s Biggest Competition Might Be Halo
Halo: Campaign Evolved has sold an estimated 1.2 million copies across PC, Xbox Series X|S, and PlayStation 5, generating around $67 million. Analysts suggest that Halo: The Master Chief Collection offers better value and is the primary competition, especially on PC where it has sold 8.5 million copies on Steam. Sales on PlayStation 5 are neck and neck with Xbox Series X|S, driven by a nostalgia-seeking older demographic.
Marvel's Spider-Man 2 makes $11m in 2 weeks on PS5 and Steam thanks to Brand New Day, reports analyst: "One of the clearest transmedia halo effects we've ever measured"
Marvel's Spider-Man 2 has experienced a significant surge in sales and player engagement on PlayStation 5 and PC, driven by the release of the new movie "Spider-Man: Brand New Day." Analyst Rhys Elliott reports over 316,000 copies sold and $11 million generated in under two weeks, with daily active users reaching over 1 million for the first time since launch. This "transmedia halo effect" highlights the potential for coordinated movie and game releases.
Marvel’s Spider-Man 2 Sold 316,000 Copies Following Spider-Man: Brand New Day’s Release – Analyst
Marvel's Spider-Man 2 experienced a significant sales increase of 316,000 copies on PC and PlayStation 5 following the theatrical release of Spider-Man: Brand New Day. Analyst Rhys Elliot of Alinea Analytics attributes this transmedia halo effect to the movie's release, noting a substantial rise in sales compared to previous discounts. This surge has contributed to the game's lifetime sales exceeding 18.2 million copies.
Halo Studios Has No Planned Layoffs, is Letting Go of Contractors – Rumor
Halo Studios has clarified that recent departures are limited to external contractors hired for Halo: Campaign Evolved, with no planned layoffs for internal staff. Industry analyst Rhys Elliot noted that the game's PlayStation 5 sales were lower than anticipated, selling only 351,000 copies in its launch month and being outsold by older Call of Duty titles.
Halo: Campaign Evolved PS5 Launch Was Overshadowed by Black Ops 1 and 2, Says Analyst
Halo: Campaign Evolved saw underwhelming sales on PlayStation 5, selling only 351,000 copies in July, significantly overshadowed by older Call of Duty titles. Analyst Rhys Elliot suggests the $60 price point was too high for a graphical remake of a 2001 game, contrasting it with more successful nostalgic releases and Halo's own past sales trajectory.
Halo On PS5 Is Off To A Slow Start, Expert Says
Halo: Campaign Evolved is experiencing a slow sales start on PlayStation 5, with analyst Rhys Elliott estimating around 351,000 copies sold in July. Elliott attributes the slow uptake partly to the $50 price point for a graphical update of a 2001 game, especially without multiplayer. The game's performance on PlayStation 5 contrasts sharply with significantly higher sales on PC and Xbox, and also with the success of older Call of Duty ports on PlayStation.
Black Ops 1 And 2 Ports Sold 11 Million Copies Combined On PlayStation, Benefitting Both Xbox And Sony
Ports of Call of Duty: Black Ops 1 and 2 for PlayStation have sold over 11 million copies combined, generating nearly half a billion dollars. Developed by Iron Galaxy, these straight 1080p ports were released on PS4 and PS5 and capitalized on significant pent-up demand. The success benefits Microsoft, Activision, and Sony, with the latter earning an estimated $130 million from its 30% cut.
"CoD got it. Halo didn't" – Black Ops 1 and 2 ports battered Halo Campaign Evolved on PlayStation last month, analyst says, because $60 for a "graphical touch-up" is a rough sell
Analyst Rhys Elliott suggests that the successful sales of Call of Duty: Black Ops 1 and 2 ports on PlayStation, compared to the slower launch of Halo: Campaign Evolved, are primarily due to pricing. While the Call of Duty ports offered discounts, Halo: Campaign Evolved was criticized for its $60 price point for what was perceived as a graphical update.
The Odyssey release saw Assassin's Creed: Odyssey player engagement jump 90%, analyst says Ubisoft can thank Christopher Nolan for its best week in years
Player engagement for Ubisoft's Assassin's Creed Odyssey surged by 90% following the release of Christopher Nolan's film adaptation of The Odyssey. Analyst Rhys Elliott of Alinea Analytics reported that active players nearly doubled from 122,000 to 233,000 across platforms, with PlayStation and Xbox seeing significant increases. This boost in engagement, attributed to cultural spillover from the film, also led to modest sales increases for the 2018 title.
PlayStation ditching physical games is "a bridge across the bad years" of high hardware costs, analyst says, but it means "casuals and youngsters will drift off to mobile, PC, and free-to-play even faster"
Industry analyst Rhys Elliott suggests Sony's decision to phase out physical PlayStation games by 2028 is a short-term strategy to offset high hardware costs. While it may improve margins during a difficult period, it risks alienating budget-conscious and younger players who might then drift to mobile, PC, or free-to-play markets.
Resident Evil 4 Has Sold More Than Twice As Much As Any Other Current-Gen Remake
The Resident Evil 4 remake has achieved 16.8 million lifetime sales, significantly outselling other current-generation remakes like Ark: Survival Ascended and The Last of Us Part I. Data from Alinea Analytics indicates that remakes are a vital and less risky revenue stream for publishers, providing a proven design and fanbase compared to new intellectual property.
Assassin’s Creed Black Flag Resynced Sold 700,000+ Units on Steam, DLC Earns $1 Million – Rumor
Assassin's Creed Black Flag Resynced has reportedly sold over 700,000 units on Steam, generating approximately $35.1 million in revenue, with DLC adding nearly $1 million. This performance surpasses that of Assassin's Creed Shadows in terms of peak concurrent players and day-one revenue, despite a lower retail price.
Steam has raked in an estimated $11.1 billion gross revenue so far this year, says market analyst—its…
A report from Alinea Analytics indicates that Steam generated an estimated $11.1 billion in gross revenue in the first half of 2026, marking its highest-ever six-month period. This growth is attributed to factors like increased game prices, successful new releases, and the return of third-party publishers like Ubisoft to the platform.
"A hammer blow for games retail" - Experts weigh in on PlayStation's discless future, and the impact it will have on traditional game stores
Sony will cease large-scale production of new physical game discs in January 2028, a move industry experts are calling a "hammer blow" to the already struggling physical game retail market. This decision significantly impacts brick-and-mortar stores and the pre-owned games market, as physical copies lose their resale value and collectability. Experts suggest retailers will need to innovate with digital sales in-store to survive.
Assassin’s Creed Black Flag Resynced Has Already Sold Over 300,000 Copies on Steam – Rumor
Assassin's Creed Black Flag Resynced has reportedly sold over 300,000 copies on Steam since its release, generating nearly $14 million. Analyst Rhys Elliot estimates the remake has already outsold Skull & Bones' entire Steam lifetime run and is on track to surpass Assassin's Creed Shadows' Steam sales. The success is attributed to nostalgia, a lower price point than the industry standard $70, and Ubisoft's need for a financially stable title following the underperformance of its live service games.