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Ricardo Bare

Reporting and statements that mention Ricardo Bare.

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PC Gamer

Redfall co-director Harvey Smith thinks Arkane 'never should have been working on a games-as-a-service game'

Former Arkane Austin creative director Harvey Smith believes the studio should never have worked on Redfall, a games-as-a-service title. He reflects on the game's failure, the closure of Arkane Austin, and the team's efforts to salvage the game. Smith and other former Arkane developers are now focusing on creating immersive sims with their new company, Black Pony.

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Rock Paper Shotgun

"Do questions like that create a self-fulfilling prophecy?”: Dishonored director Harvey Smith on the fear of asking if immersive sims are dead

Dishonored director Harvey Smith, alongside fellow leads Ben Horne and Ricardo Bare, discusses the current state and future of immersive sims. Smith questions whether the constant questioning of the genre's viability creates a self-fulfilling prophecy, while Horne emphasizes focusing on creative vision rather than chasing trends. They acknowledge the success of titles like BioShock and Deus Ex, and Smith pushes back against the notion that first-person games don't sell.

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Retro Gamer

"Think Deus Ex, think Dishonored, that's what we're doing": Former Arkane devs reveal new studio dedicated to making single-player immersive sims

Former Arkane developers Harvey Smith and Ben Horne have founded a new studio called Black Pony Immersive, dedicated to creating single-player immersive simulation games. The studio aims to recapture the spirit of titles like Deus Ex and Dishonored, bringing together a team of experienced developers who were affected by recent industry layoffs.

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Rock Paper Shotgun

"Through the looking glass": as Arkane fight for their future, Dishonored veteran Harvey Smith reveals new studio dedicated to immersive sims

Harvey Smith, a veteran developer from Arkane Studios, has announced the formation of Black Pony Immersive, a new studio focused on creating imaginative first-person action RPGs and immersive sims. The studio, which includes other former Arkane developers, aims to build single-player games that reward player creativity and exploration. This announcement comes during a period of industry volatility, with Microsoft having recently closed Arkane Austin and currently negotiating the future of Arkane Lyon.

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