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Sean Murray

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Gamespot

No Man’s Sky Could Have Made So Much Money From DLC And Microtransactions, Sean Murray Says

Sean Murray, head of Hello Games, stated that the studio chose not to implement DLC or microtransactions for No Man's Sky to ensure all players receive content updates together. He believes this approach, while potentially less profitable, fosters a stronger sense of community and enjoyment for the development team. The studio is currently working on a new game called Light No Fire.

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Retro Gamer

10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"

Hello Games boss Sean Murray reflects on the 10th anniversary of No Man's Sky, stating he still enjoys playing the original launch version despite its barebones nature. He finds a unique charm and esoteric feel in the initial release, which he believes still forms the core of the game's identity amidst its extensive evolution.

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Rock Paper Shotgun

Even 10 years on, Sean Murray feels like he could work on No Man's Sky "forever," even if he knows "there probably is some end date" for it

Hello Games co-founder Sean Murray expressed his desire to continue working on No Man's Sky indefinitely, stating he could work on it "forever" as long as players remain engaged. He acknowledged that there will eventually be an end date for the game's development, but noted that the team's motivation and excitement for new ideas drives its ongoing updates.

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Massively Overpovered

Sean Murray says Hello Games is holding back Light No Fire reveals until absolutely necessary

Hello Games founder Sean Murray stated that the studio is holding back further reveals for their upcoming survival MMO, Light No Fire, due to past experiences with over-promising. Despite significant interest shown through Steam wishlists and views following its initial announcement, the team plans to share more information only when absolutely necessary, referencing the redemption arc of their previous game, No Man's Sky.

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Retro Gamer

After 10 years of No Man's Sky updates, Sean Murray says "if people keep playing it, I could work on this…

Hello Games co-founder Sean Murray stated that he could work on No Man's Sky "forever" if players continue to engage with it, highlighting the game's decade of updates. Despite the studio's focus on their upcoming title Light No Fire, Murray expressed that the team remains motivated by player enjoyment and passion for the project. He acknowledged that No Man's Sky likely has an "end date" but expressed surprise that it hasn't been reached yet, given the continued enthusiasm from the development team.

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Gaming Bolt

No Man’s Sky Celebrates 10th Anniversary, Teases Next Major Update “Cosmos”

Hello Games is celebrating the 10th anniversary of No Man's Sky with a new trailer showcasing its extensive post-launch updates. The developer has also announced its next major update, titled "Cosmos," though an exact release date has not yet been provided. No Man's Sky is available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.

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PC Gamer

There was originally supposed to be a 'much bigger' reveal of Light No Fire: here's why Sean Murray…

Hello Games founder Sean Murray discussed the reveal strategy for their upcoming game, Light No Fire. Despite initial plans for a larger reveal at Summer Game Fest, the overwhelming positive reception to the initial teaser led the studio to delay further marketing. Murray stated that the team prefers to let the game speak for itself and avoid premature announcements, focusing instead on development.

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Retro Gamer

No Man's Sky lead planned to show more Light No Fire, but "why do any marketing" when it's already…

Hello Games founder Sean Murray explained the studio's decision to forgo extensive marketing for their upcoming game, Light No Fire, contrasting it with the strategy used for No Man's Sky. He cited the game's high Steam wishlist ranking as evidence that further marketing is unnecessary at this time. Murray expressed a desire to avoid the hype circus that surrounded No Man's Sky's initial release.

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Gaming Bolt

Light No Fire Is “Crazy and Ambitious,” Says Sean Murray, Who Explains the Lack of Details

Sean Murray described Hello Games' upcoming title, Light No Fire, as "crazy and ambitious." The game's visibility on Steam wishlists significantly impacted the studio's development plans, leading to a shift in their approach.

Eurogamer

Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer

Hello Games founder Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting its evolution through over 45 major updates and its recent success, including winning awards and achieving record player numbers. Murray emphasizes that the team's focus remains on continuous development and future updates rather than dwelling on past controversies or a simple 'redemption arc' narrative. He also briefly touches upon the development of their next game, Light No Fire, and the unique communication strategies employed by the studio.

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Eurogamer

Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon

Hello Games studio boss Sean Murray stated that the development of their upcoming fantasy adventure game, Light No Fire, is significantly further along than typically disclosed by other studios. While he learned a lesson about not speaking too soon after the initial trailer release in 2023, Murray expressed excitement about the game's progress and anticipates sharing more details when the team is ready.

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Retro Gamer

Sean Murray doesn't care how much money No Man's Sky DLC would've made, and "it doesn't matter" because updates will stay free

Hello Games head Sean Murray stated that No Man's Sky's substantial updates will remain free, prioritizing player experience over potential revenue from DLC or in-app purchases. He believes this approach fosters a unified player base and keeps the development team motivated, even if it's not the most commercially efficient strategy. The studio's small size and sustainability also shield them from external financial pressures.

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PC GamesN

No Man's Sky is now ten years old, and the best reminder that games deserve time to grow

Hello Games founder Sean Murray reflects on the ten-year anniversary of No Man's Sky, highlighting its transformation from a rocky launch into a critically acclaimed and continuously updated space exploration game. The article emphasizes how giving games time to grow can lead to significant success, citing No Man's Sky's numerous free updates and awards as proof of its evolution and the developer's commitment.

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PC Gamer

Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'

Hello Games founder Sean Murray stated that their upcoming fantasy game Light No Fire will follow a similar post-release development model to No Man's Sky, with new features being added over time based on community feedback. He also mentioned that some features initially developed for Light No Fire, such as multi-crew ships, were incorporated into No Man's Sky updates. Murray expressed a desire to support Light No Fire for a decade after its launch.

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Retro Gamer

Light No Fire only has "between 12 and 20" devs, says lead – but that's ok because a similar number…

Hello Games founder Sean Murray revealed that Light No Fire is being developed by a small team of 12 to 20 people, similar to the size of the No Man's Sky team at its launch. Despite the small team size, the company has developed tools and technology to maintain productivity across both ambitious titles. Updates on Light No Fire have been infrequent since its announcement.

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PC Gamer

Sean Murray still loves playing the 2016 version of No Man's Sky: 'It's a little bit weirder, but…

Hello Games founder Sean Murray expresses a fondness for the original 2016 version of No Man's Sky, describing it as a more esoteric and charming experience. Despite the game's extensive evolution with numerous free updates adding features like base-building and multiplayer, Murray still finds the core feeling of solitary exploration present in the current version and enjoys the new additions like custom ship building.

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Gamespot

No Man’s Sky’s Latest Threat Seems Like A Star Wars Homage

Hello Games has released the "The Swarm" update for No Man's Sky, introducing a new eight-week expedition that features a "Death Star-like construct" and large-scale space battles. Players will work in teams to combat the Swarm, with rewards for the most contributing team. The update also includes new enemy types, bug fixes, and performance optimizations across various platforms.

PC Gamer

No Man's Sky now has its own Death Star with a laser so big it can 'destroy space station sized objects'

Hello Games has released 'The Swarm' update for No Man's Sky, introducing a massive space station called the Hive of Glass equipped with a powerful laser capable of destroying large objects. This update also features cooperative gameplay elements where players must work together to neutralize the threat and offers new ground-based activities like salvaging drones and researching their technology.

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Escapist Magazine

No Man’s Sky update 6.4, titled The Swarm, is a community expedition update built around a new alien threat

Hello Games has released the 'The Swarm' update for No Man's Sky, introducing a new community expedition focused on fighting a large alien threat. Players can join one of three factions to collectively build the Prismatic Core and defeat the Hive of Glass mothership. The update also brings new enemy types, rewards like the Direwasp armour set, and improvements to space combat and quality of life.

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CGmag Online

No Man’s Sky: The Swarm Update Pits Players Against A New Threat In Space

Hello Games has released 'The Swarm' update for No Man's Sky, introducing a new Hive-like enemy ship and accompanying drones for players to battle in space. This update follows recent additions like creature battling and gravity-gun mechanics, and offers new rewards such as a retro suit and jetpack. Founder Sean Murray expressed excitement about players converging for large-scale space battles against the new threat.

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