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Sean Murray

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Retro GamerVery positive

Sean Murray says No Man's Sky's record player count wasn't the true peak for him – it was seeing the team "solving problems" and "just meshing together"

Sean Murray, lead developer at Hello Games, shared that the true peak for No Man's Sky wasn't its record player count, but rather witnessing the development team collaborate effectively. He highlighted moments of collective problem-solving and the satisfaction of the team meshing together, especially during the development of updates like Voyagers and Beyond.

Rock Paper ShotgunNeutral

The Sunday Papers

This article discusses several recent gaming news items and industry reflections. It covers Brenda Romero's autofiction, The Guardian's summer game previews featuring Wrong Organ's Carcass Clad, differing opinions on Game Freak's Beast of Reincarnation, and Sean Murray's perspective on No Man's Sky's decade-long development. Additionally, it investigates sexual harassment allegations against indie horror publishers like Critical Reflex and Black Lantern Collective, and touches on the worsening wildfire situation in France.

Retro GamerVery positive

Sean Murray says a "weight had lifted" when No Man's Sky players were finally talking more about its new…

Sean Murray, lead developer at Hello Games, reflects on the long road to recovery for No Man's Sky, stating that the weight of its controversial launch didn't truly lift until about three years later. He describes how the studio continued to release transformative updates, eventually leading to coverage that focused on the game's improvements rather than its initial reception, which was a significant moment for the team.

Retro GamerPositive

10 years after its messy launch, No Man’s Sky boss Sean Murray wishes he could warn his younger self…

Hello Games managing director Sean Murray reflects on the decade since No Man's Sky's launch, wishing he could advise his younger self to avoid excessive press and focus more on development. He notes that the studio's current approach to promoting upcoming game Light No Fire is more mysterious, a lesson learned from the initial reception of No Man's Sky.

Gaming BoltPositive

No Man’s Sky Studio Co-Founder Says “There is Probably Some End Date” For New Content

Hello Games co-founder Sean Murray discussed the future of No Man's Sky, suggesting there is an "end date" for new content, though it's further off than previously anticipated. He drew parallels to MachineGames' recent update for the 30-year-old game Quake, highlighting the joy in revisiting and expanding older titles. The studio is also working on a new update for No Man's Sky titled "Cosmos" and has recently released updates like "The Swarm" and "Xeno Arena" which introduced new expeditions and creature battles.

Retro GamerPositive

"There is probably some end" to No Man's Sky, says Hello Games boss, but he'll probably come back 10 years later for a surprise update anyway

Hello Games co-founder Sean Murray discussed the future of No Man's Sky, stating that while it will eventually end, he could see himself working on it for another decade or even returning for surprise updates years later, similar to Quake. He also mentioned that the studio's next ambitious game, Light No Fire, is in active development, but No Man's Sky will continue to be supported as long as players are engaged.

Retro GamerVery positive

10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it

Hello Games director Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting the studio's dedication to continuous free updates and the rewarding nature of game development. Despite a difficult launch, the team has transformed the game with numerous additions, fostering a strong community and a sense of accomplishment. Murray also touches on the industry's consumable nature and his desire for games to have lasting appeal, drawing parallels to the continued support for older titles like Quake.

GamespotVery positive

No Man’s Sky Could Have Made So Much Money From DLC And Microtransactions, Sean Murray Says

Sean Murray, head of Hello Games, stated that the studio chose not to implement DLC or microtransactions for No Man's Sky to ensure all players receive content updates together. He believes this approach, while potentially less profitable, fosters a stronger sense of community and enjoyment for the development team. The studio is currently working on a new game called Light No Fire.

Retro GamerVery positive

10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"

Hello Games boss Sean Murray reflects on the 10th anniversary of No Man's Sky, stating he still enjoys playing the original launch version despite its barebones nature. He finds a unique charm and esoteric feel in the initial release, which he believes still forms the core of the game's identity amidst its extensive evolution.

Rock Paper ShotgunPositive

Even 10 years on, Sean Murray feels like he could work on No Man's Sky "forever," even if he knows "there probably is some end date" for it

Hello Games co-founder Sean Murray expressed his desire to continue working on No Man's Sky indefinitely, stating he could work on it "forever" as long as players remain engaged. He acknowledged that there will eventually be an end date for the game's development, but noted that the team's motivation and excitement for new ideas drives its ongoing updates.

Massively OverpoweredNeutral

Sean Murray says Hello Games is holding back Light No Fire reveals until absolutely necessary

Hello Games founder Sean Murray stated that the studio is holding back further reveals for their upcoming survival MMO, Light No Fire, due to past experiences with over-promising. Despite significant interest shown through Steam wishlists and views following its initial announcement, the team plans to share more information only when absolutely necessary, referencing the redemption arc of their previous game, No Man's Sky.

Retro GamerVery positive

After 10 years of No Man's Sky updates, Sean Murray says "if people keep playing it, I could work on this…

Hello Games co-founder Sean Murray stated that he could work on No Man's Sky "forever" if players continue to engage with it, highlighting the game's decade of updates. Despite the studio's focus on their upcoming title Light No Fire, Murray expressed that the team remains motivated by player enjoyment and passion for the project. He acknowledged that No Man's Sky likely has an "end date" but expressed surprise that it hasn't been reached yet, given the continued enthusiasm from the development team.

Gaming BoltVery positive

No Man’s Sky Celebrates 10th Anniversary, Teases Next Major Update “Cosmos”

Hello Games is celebrating the 10th anniversary of No Man's Sky with a new trailer showcasing its extensive post-launch updates. The developer has also announced its next major update, titled "Cosmos," though an exact release date has not yet been provided. No Man's Sky is available on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.

PC GamerPositive

There was originally supposed to be a 'much bigger' reveal of Light No Fire: here's why Sean Murray…

Hello Games founder Sean Murray discussed the reveal strategy for their upcoming game, Light No Fire. Despite initial plans for a larger reveal at Summer Game Fest, the overwhelming positive reception to the initial teaser led the studio to delay further marketing. Murray stated that the team prefers to let the game speak for itself and avoid premature announcements, focusing instead on development.

Retro GamerPositive

No Man's Sky lead planned to show more Light No Fire, but "why do any marketing" when it's already…

Hello Games founder Sean Murray explained the studio's decision to forgo extensive marketing for their upcoming game, Light No Fire, contrasting it with the strategy used for No Man's Sky. He cited the game's high Steam wishlist ranking as evidence that further marketing is unnecessary at this time. Murray expressed a desire to avoid the hype circus that surrounded No Man's Sky's initial release.

Gaming BoltNeutral

Light No Fire Is “Crazy and Ambitious,” Says Sean Murray, Who Explains the Lack of Details

Sean Murray described Hello Games' upcoming title, Light No Fire, as "crazy and ambitious." The game's visibility on Steam wishlists significantly impacted the studio's development plans, leading to a shift in their approach.

EurogamerVery positive

Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer

Hello Games founder Sean Murray reflects on the 10-year journey of No Man's Sky, highlighting its evolution through over 45 major updates and its recent success, including winning awards and achieving record player numbers. Murray emphasizes that the team's focus remains on continuous development and future updates rather than dwelling on past controversies or a simple 'redemption arc' narrative. He also briefly touches upon the development of their next game, Light No Fire, and the unique communication strategies employed by the studio.

EurogamerPositive

Sean Murray suggests No Man's Sky follow-up Light No Fire is quite far along, but he's 'learned a very important lesson' about speaking too soon

Hello Games studio boss Sean Murray stated that the development of their upcoming fantasy adventure game, Light No Fire, is significantly further along than typically disclosed by other studios. While he learned a lesson about not speaking too soon after the initial trailer release in 2023, Murray expressed excitement about the game's progress and anticipates sharing more details when the team is ready.

PC GamerPositive

Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch'

Hello Games founder Sean Murray stated that their upcoming fantasy game Light No Fire will follow a similar post-release development model to No Man's Sky, with new features being added over time based on community feedback. He also mentioned that some features initially developed for Light No Fire, such as multi-crew ships, were incorporated into No Man's Sky updates. Murray expressed a desire to support Light No Fire for a decade after its launch.

PC GamesNVery positive

No Man's Sky is now ten years old, and the best reminder that games deserve time to grow

Hello Games founder Sean Murray reflects on the ten-year anniversary of No Man's Sky, highlighting its transformation from a rocky launch into a critically acclaimed and continuously updated space exploration game. The article emphasizes how giving games time to grow can lead to significant success, citing No Man's Sky's numerous free updates and awards as proof of its evolution and the developer's commitment.