Sean Vanaman
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"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
Campo Santo developers discuss the inspirations behind their narrative exploration game Firewatch, drawing from titles like Mirror's Edge, Far Cry 2, and Bioshock. The team focused on creating a grounded, human-scale story with reactive gameplay elements and a strong sense of place, influenced by their camping trip to Yosemite National Park.
50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out?
Hollywood is actively developing over 50 film and television adaptations of video game properties, ranging from major franchises like Elden Ring and Call of Duty to indie titles such as The Mortuary Assistant. While some projects like Death Stranding and Mortal Kombat 2 are further along, many others are in early development or face potential delays, with varying degrees of success seen in past video game movies.