Sharman Jagadeesan
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The VFX tech behind Saros: from NGP to Graphite
Housemarque details the evolution of their visual effects technology, from the NGP particle engine used in Returnal to the unified Graphite framework powering Saros. The article highlights advancements in volumetric fog rendering, GPU simulation, and Houdini integration for creating dynamic and reactive in-game environments on PlayStation 5.
7 reasons why Saros has me hooked on its eclipse-powered roguelike runs, and why it might be PS5's most impressive…
Saros, a spiritual successor to Returnal developed by Housemarque, is shaping up to be one of the most impressive PlayStation 5 games of the year. This roguelike shooter refines the genre with its 'bullet ballet' combat, where players can absorb enemy fire to power up special attacks. The game also features a balanced progression system, shorter run times averaging 30 minutes, and a more engaging narrative compared to its predecessor, all powered by the proprietary Graphite framework.