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The VFX tech behind Saros: from NGP to Graphite

Housemarque details the evolution of their visual effects technology, from the NGP particle engine used in Returnal to the unified Graphite framework powering Saros. The article highlights advancements in volumetric fog rendering, GPU simulation, and Houdini integration for creating dynamic and reactive in-game environments on PlayStation 5.

Article tone: Very positive
Lead image for “The VFX tech behind Saros: from NGP to Graphite”, published by blog.playstation.com
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