The VFX tech behind Saros: from NGP to Graphite
Housemarque details the evolution of their visual effects technology, from the NGP particle engine used in Returnal to the unified Graphite framework powering Saros. The article highlights advancements in volumetric fog rendering, GPU simulation, and Houdini integration for creating dynamic and reactive in-game environments on PlayStation 5.
Playstation US
- Entities
- Konsta Toivanen
- Visual Effects
- Resogun
- Housemarque
- Sharman Jagadeesan
- PlayStation 5
- PlayStation Studios
- Saros
- Game Development
- Volumetric Fog
- Risto Jankkila
- Game Engines
- Returnal
Original source
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