Shigeru Miyamoto
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Summer Games Week: The Biggest Reveals, Interviews, And Features
Summer Games Week, the successor to E3, concluded with numerous reveals, interviews, and features from various showcases like State of Play and Summer Game Fest. GameSpot covered a wide array of upcoming titles, including Final Fantasy 7 Revelation, Resident Evil: Veronica, and Gears of War: E-Day, providing previews and in-depth articles.
The Legend of Zelda: Ocarina of Time's rumoured Switch 2 remake is real, but all we're getting is a teaser for now
Nintendo has confirmed a remake of The Legend of Zelda: Ocarina of Time is in development for the Nintendo Switch 2, with a release planned for later this year. A brief teaser was shown during the latest Nintendo Direct, with more details to follow. This marks the third iteration of the classic action-adventure game, following its original release on Nintendo 64 and a remake for the Nintendo 3DS.
Star Fox demo coming today
Nintendo announced that a playable demo for the Star Fox 64 remake, titled Star Fox, will be available today on the eShop. The article also touches on the Star Fox collaboration with Ubisoft for Starlink and mentions Shigeru Miyamoto's confirmation that Star Fox for Wii U would be completed by 2015.
Nintendo may be adding challenges to Switch Online retro games, dataminers find, letting the spirit of the Wii U's…
Dataminers have discovered evidence that Nintendo may be adding a challenge system to its Nintendo Switch Online retro games library, similar to the Wii U's NES Remix series. These challenges would task players with completing specific objectives within classic titles rather than traditional achievements. This system could be officially revealed soon, potentially in an upcoming Nintendo Direct.
The Super Mario Galaxy Movie crosses $1bn worldwide, but its predecessor still retains the video game adaptation crown
The Super Mario Galaxy Movie has surpassed $1 billion in worldwide box office earnings, making it the first film of 2026 to reach this milestone. Despite critical reviews, the film has achieved significant commercial success for Nintendo, Universal Pictures, and Illumination, with its predecessor, The Super Mario Bros. Movie, still holding the record for highest-grossing video game adaptation.
N Plus Infinity Times Two is a multiplayer-focused follow-up to one of the best platformers on PC: 'we don't think anyone else on this planet is as crazy about 2D platformers as we are'
Metanet Software announced N Plus Infinity Times Two, a multiplayer-focused sequel to the acclaimed platformer N++. The game will feature online and local multiplayer for up to four players across five modes, including racing and a competitive survival mode inspired by Counter-Strike and Rocket League. While multiplayer is central, a single-player campaign will also be included, with a planned release in 2027.
Tomb Raider: Legacy of Atlantis reveals AI usage disclaimer
Tomb Raider: Legacy of Atlantis will launch on February 12, 2027, for Nintendo Switch 2 and other platforms. The game's Steam page includes a disclaimer stating that AI-assisted tools were used during development, with all AI-generated assets either replaced or refined by humans. Nintendo's Shigeru Miyamoto commented that the company prioritizes human creativity over AI.
Star Fox hands-on preview - Nintendo's Star Wars barrel rolls again
Nintendo's upcoming Star Fox remake for the Nintendo Switch 2 aims to revitalize the franchise with a faithful recreation of the original Lylat Wars, enhanced presentation, and new features like GameChat avatars and a co-op mode. While the multiplayer mode is considered a brief distraction, the overall package promises a high-quality realization of the series' space epic ambitions, potentially appealing to both long-time fans and newcomers.
In 1997, Warren Spector told us the upcoming PC classic Deus Ex was inspired by Final Fantasy, Miyamoto, and 'the…
A 1997 interview with legendary game designer Warren Spector reveals his early inspirations for the upcoming PC classic Deus Ex, including Final Fantasy VII and Shigeru Miyamoto's work. Spector discussed his move to Ion Storm and his vision for a first-person RPG that blended console accessibility with deep simulation, initially planning to use the Quake II engine before ultimately opting for Unreal.
"What if we add 400 frames?": The Super Mario Galaxy Movie behind-the-scenes clip reveals how a major Peach and Rosalina moment changed during production
A behind-the-scenes clip from The Super Mario Galaxy Movie reveals how a key scene between Princess Peach and Rosalina was significantly expanded during production, growing from 30 frames to over 400. Illumination animator Charlotte Mansard details how she was given creative freedom to make the moment more epic. The film is currently the year's highest-grossing movie and is available digitally.
Miyamoto recruited Aonuma to Zelda team after he developed Zelda-like game Marvelous for SNES
In a 2005 interview, The Legend of Zelda series producer Eiji Aonuma revealed that Shigeru Miyamoto recruited him to the Zelda team after seeing his SNES game Marvelous, which incorporated Zelda-like elements. Aonuma joined the franchise and was responsible for dungeon design in subsequent titles.
Zelda boss Eiji Aonuma was so impressed with Resident Evil 4 that he thought "I should have done it myself"
The Legend of Zelda series producer Eiji Aonuma revealed that he was highly impressed by Resident Evil 4 during the development of Twilight Princess, even feeling he should have created it himself. Aonuma discussed his transition to producer and how he learned from Resident Evil 4's direction, while also noting that the Resident Evil team might have been inspired by Zelda.
Zelda boss Eiji Aonuma became part of the series because Miyamoto saw him making his own SNES game in the wake of A Link to the Past: "I really wanted to incorporate some essence of Zelda into it"
The Legend of Zelda series producer Eiji Aonuma revealed that his directorial debut, Marvelous: Another Treasure Island, which was inspired by A Link to the Past, led to Shigeru Miyamoto recruiting him for the Zelda series. Aonuma has since been a pivotal figure in the franchise, directing Ocarina of Time, Majora's Mask, and The Wind Waker.
Sagan om Goldeneye 007
This article details the development of the iconic Nintendo 64 game GoldenEye 007 by Rare. It highlights how a small, inexperienced team, led by Martin Hollis and inspired by figures like Tim Stamper, overcame challenges and Nintendo's initial concerns to create a groundbreaking first-person shooter that redefined the genre on consoles. The game's success, particularly its innovative multiplayer mode, cemented its legacy in video game history.
Eiji Aonuma believed it was his "fault" that The Wind Waker wasn't as meaty as other Zelda games
The Legend of Zelda series producer Eiji Aonuma expressed that he felt responsible for The Wind Waker's perceived lack of content, attributing it to the need to make the game more compact for its release. He aimed to avoid a similar impression with future titles. The article also briefly mentions Shigeru Miyamoto's desire for horseback combat in Twilight Princess.
Former Star Fox character designer thanks Miyamoto for Star Fox revival at BitSummit
Original Star Fox character designer Takaya Imamura expressed gratitude to Shigeru Miyamoto for the franchise's revival, mentioning its presence on the Nintendo Switch. Imamura also discussed the reasoning behind the animal choices for the main characters in a recent interview with EDGE magazine.
Shigeru Miyamoto said he’s really looking forward to the next Mario game
Legendary developer Shigeru Miyamoto expressed excitement for the next Mario game, anticipating how the team will leverage the more powerful Nintendo Switch 2. He feels that Super Mario Odyssey has fully utilized the capabilities of the current Nintendo Switch system.
2 months later, Super Mario Galaxy Movie fans are still spotting new Easter eggs, and I can't believe no one noticed this retro reference hiding in plain sight
Fans continue to discover new Easter eggs in The Super Mario Bros. Movie, with the latest being a retro reference to NES cartridges in Bowser's prison. Despite a lukewarm critical reception, the film has achieved significant box office success. Shigeru Miyamoto reflected on the harsh critical reviews, finding them surprising.
Zelda: Ocarina of Time and Star Fox remakes are fine, but former Nintendo staff say it needs "more than nostalgia…
Former Nintendo marketing leads Kit Ellis and Krysta Yang argue that while remakes of games like The Legend of Zelda: Ocarina of Time and Star Fox 64 can be financially successful due to nostalgia, Nintendo needs to prioritize innovation to attract new audiences. They recall a past era where Nintendo was known for its creativity and risk-taking, contrasting it with the current reliance on legacy content.
The Super Mario Galaxy Movie Has Reportedly Made Almost $1 Billion in Worldwide Box Office
The Super Mario Bros. Movie is nearing $1 billion in worldwide box office revenue, with current estimates at $964 million. Produced on a $110 million budget, the film has significantly surpassed its production costs. Nintendo's Shigeru Miyamoto discussed the company's strategy of adapting IPs into films to extend their lifespan, while also clarifying that character cameos do not necessarily indicate future franchise films like a Super Smash Bros. movie.