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Shigeru Miyamoto

Reporting and statements that mention Shigeru Miyamoto.

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My Nintendo NewsPositive

Zelda movie coming April 30th and is simply titled The Legend of Zelda

Nintendo has announced that The Legend of Zelda movie will be released worldwide on April 30th and will simply be titled The Legend of Zelda. Nintendo and Shigeru Miyamoto were significantly involved in the film's production.

Nintendo EverythingPositive

The Legend of Zelda live action movie shares logo, won’t film won’t have a subtitle

Nintendo has revealed the logo for the upcoming live-action The Legend of Zelda movie, confirming it will not feature a subtitle. The film, produced by Shigeru Miyamoto and Avi Arad, and directed by Wes Ball, is set to release on April 30, 2027, starring Benjamin Evan Ainsworth as Link and Bo Bragason as Princess Zelda.

Shack NewsPositive

What we expect from The Legend of Zelda's 40th anniversary Nintendo Direct

Ahead of the Nintendo Direct celebrating The Legend of Zelda's 40th anniversary, predictions include a gameplay reveal and release date for The Legend of Zelda: Ocarina of Time remake, HD ports of Wind Waker and Twilight Princess for the Nintendo Switch, and a trailer for the upcoming Zelda movie. Appearances from Shigeru Miyamoto and Eiji Aonuma are also anticipated.

Super Jump MagazinePositive

Inside the Nintendo Museum: The DNA of a Toy Maker

The Nintendo Museum in Kyoto highlights the company's enduring 'toy maker' philosophy, contrasting it with Sony's 'data stream' approach. The article emphasizes Nintendo's focus on physical media, tactile experiences, and a broad retail ecosystem, exemplified by the Virtual Boy and its approach to game preservation, while criticizing Sony's reliance on digital distribution and high-spec hardware.

Retro GamerPositive

Mario Kart 8's surprise Switch 2 update makes everyone faster "by the equivalent of one coin," decimating…

Nintendo has released a surprise update for Mario Kart 8 Deluxe on Nintendo Switch, significantly increasing player speed across the board. This update, which also improves visuals and load times, invalidates existing world records and brings the game closer to Mario Kart World's performance.

Metro UKPositive

Hideo Kojima wants to keep making new video games as he turns 63 years old

Hideo Kojima, celebrating his 63rd birthday, has reaffirmed his dedication to game development, stating he has no immediate plans to retire. He expressed a desire to continue creating games, despite the increasing number of ideas and decreasing time. Kojima is currently working on the horror game OD and the stealth action title Physint, with OD utilizing Xbox cloud technology and Physint being a spiritual successor to the Metal Gear series.

Retro GamerPositive

Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my…

In a 1996 interview, Nintendo's Shigeru Miyamoto stated he viewed the Rubik's Cube as his eternal rival, prioritizing innovation that surprises non-gamers over competing with other developers. He expressed a desire for older staff to focus on novel concepts while younger developers handle franchise titles, a philosophy that influenced games like Pikmin and Wii Music.

Retro GamerPositive

One of Zelda: A Link to the Past's most radical ideas couldn't be realized until Link's Awakening because Shigeru Miyamoto didn't want to see Link without his sword

Shigeru Miyamoto requested that a radical idea for freely combining weapons and freely choosing which weapons to hold be cut from The Legend of Zelda: A Link to the Past. Director Takashi Tezuka revealed that this system was later implemented in The Legend of Zelda: Link's Awakening for the Game Boy, allowing players to swap items, including the sword.

GamespotNeutral

Former Uncharted Dev On Possible New Remake Or Remaster: “What’s The Point?”

Benson Russell, a designer on the original Uncharted: Drake's Fortune, questions the necessity of a remake or remaster for the 2007 game, stating it's still relevant and available on modern platforms. He suggests a new entry in the franchise would be more valuable than a "cash grab" remake, a sentiment echoed by past Sony considerations. While some developers like Shigeru Miyamoto defend remakes for introducing games to new audiences and funding new projects, Russell believes Naughty Dog should focus on creating new experiences.

PC GamerNeutral

Sam Neill will reportedly star in the forthcoming The Legend of Zelda film

Actor Sam Neill is reportedly set to appear in the upcoming The Legend of Zelda film adaptation, with filming having concluded in April. The report also confirms Uli Latukefu as Ganondorf, and Dichen Lachman and Yvonne Strahovski in unspecified roles, joining previously announced cast members. The film, a collaboration between Nintendo and Sony directed by Wes Ball, is scheduled for release on April 30.

GamespotPositive

The Legend Of Zelda Live-Action Movie May Have Found Its Ganondorf

Australian actor Uli Latukefu is reportedly in talks to play Ganondorf in Sony Pictures and Nintendo's live-action The Legend of Zelda movie, though the casting is not yet officially confirmed. The film, directed by Wes Ball, is slated for release on April 30, 2027, with Shigeru Miyamoto serving as a producer.

Retro GamerPositive

Mario creator Shigeru Miyamoto says Super Mario Bros. is only good because it wasn't "done by one person…

Shigeru Miyamoto, the creator of the Mario franchise, emphasizes that the success of Super Mario Bros. is due to collaborative development rather than a single person's vision. He highlights how game mechanics like the B-dash and the design of Cheep Cheep enemies emerged from team discussions and bug discoveries. Miyamoto also notes the importance of open communication, even banning headphones in the office to foster idea exchange among developers like Takashi Tezuka, Toshihiko Nakago, and Koji Kondo.

Nintendo EverythingPositive

Sonic Team head talks about how SEGA wanted to beat Disney with Sonic the Hedgehog

Sonic Team head Takashi Iizuka revealed that SEGA's original ambition for Sonic the Hedgehog was to surpass Disney in content and popularity. He stated that this competitive spirit drove the development team in the early 1990s and remains a long-term aspiration for the company. Iizuka also referenced Shigeru Miyamoto's past comments about Nintendo being compared to Disney.

Retro GamerPositive

One of Mario's iconic abilities was actually just a glitch in the NES original, but Nintendo's Shigeru Miyamoto decided "it's fun" so "leave it as is"

Shigeru Miyamoto revealed that Mario's ability to dash across small gaps in the original Super Mario Bros. was an unintended bug. He decided to keep the feature because it was fun, and it has remained a staple in the series. This glitch-turned-feature is one of several examples discussed, including hidden blocks in the same game and significant glitches in other titles like Hitman, Civilization, and Street Fighter 2.

My Nintendo NewsNeutral

Shigeru Miyamoto doesn’t really play video games by himself anymore

Nintendo's Shigeru Miyamoto revealed in a recent interview that he primarily plays video games with his grandchildren rather than by himself. He keeps a collection of games at his home for when they visit, suggesting he enjoys sharing the gaming experience with family.

My Nintendo NewsNeutral

Miyamoto talks the origins of Mario’s famous dash mechanic

Shigeru Miyamoto revealed that Mario's iconic dash mechanic, used to clear gaps at speed, originated as a coding bug. This unintended feature resulted from flawed collision detection in the early development of the Super Mario series.

Retro GamerPositive

Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else"

Former Capcom producer Yoshiki Okamoto threatened Shigeru Miyamoto with releasing an "identical game with different characters" if Nintendo did not allow his team to develop a remake of the original Legend of Zelda for Game Boy Color. This threat led to negotiations, ultimately resulting in the development of The Legend of Zelda: Oracle of Seasons and Oracle of Ages by Capcom's Flagship team.

Retro GamerNeutral

Shigeru Miyamoto says "I don't really play games by myself anymore," years after confirming Nintendo hires people who "aren't super passionate game fans"

Legendary Nintendo fellow Shigeru Miyamoto revealed in a recent interview that he no longer plays video games by himself, only doing so when his grandchildren visit. He also reiterated his past stance on hiring individuals with diverse interests beyond gaming, believing it fosters better game design. Miyamoto shared that he uses his own hobbies, such as music and gardening, as inspiration for his work.

Nintendo EverythingVery positive

Miyamoto reveals the origins of the famous dash mechanic in Super Mario Bros.

Shigeru Miyamoto revealed that the iconic dash mechanic in Super Mario Bros. originated from a coding bug related to collision detection. He also discussed how other elements like hidden blocks and the character Cheep Cheep were developed through team collaboration and discussion, highlighting the importance of open communication during development.

Retro GamerPositive

A Mario dev burned the handmade diorama he used to pitch a Zelda game because Shigeru Miyamoto said no: "It was…

Captain Toad: Treasure Tracker was initially conceived as a Legend of Zelda game, with developer Shinya Hiratake even creating a handmade diorama to pitch the concept to Shigeru Miyamoto. Miyamoto rejected the Zelda idea, believing the diorama was for a physical toy, leading Hiratake to burn the model in frustration. The concept was later adapted into bonus stages for Super Mario 3D World and eventually became the standalone game Captain Toad: Treasure Tracker.