Shinji Mikami
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Stellar Blade Dev Acquires Shinji Mikami's New Studio, Will Publish Its Games
Stellar Blade developer Shift Up has acquired Unbound, the new studio founded by horror game veteran Shinji Mikami. Shift Up will now publish games developed by Unbound, whose first project is a new IP built in Unreal Engine 5 for PlayStation 5, Xbox Series X|S, and PC. Both Shinji Mikami and Shift Up CEO Hyung Tae Kim expressed enthusiasm for their shared creative vision and commitment to high-quality game development.
Shift Up has acquired Resident Evil creator Shinji Mikami's new studio
Stellar Blade developer Shift Up has acquired Unbound Inc, the new studio founded by Resident Evil creator Shinji Mikami. Unbound is developing original console and PC titles, which Shift Up will publish. The acquisition aims to expand Shift Up's publishing reach and bolster its development talent with Mikami's team.
Stellar Blade Developer Shift Up Buys Resident Evil Creator Shinji Mikami's New Studio: 'For the First Time in a While, I'll Be Fully Involved On-Site to Work on a Fairly Large Game'
Stellar Blade developer Shift Up has acquired Shinji Mikami's new studio, Unbound. Shift Up will assist in the creation and publication of Unbound's next game, with Mikami stating he will be fully involved on-site.
Shift Up Acquires Shinji Mikami's Unbound Studio | Console Creatures
Shift Up, the developer behind Stellar Blade, has acquired Unbound, the studio founded by Shinji Mikami. The acquisition aims to integrate Unbound and leverage Shift Up's resources as a global publisher to develop original games. Both company leaders expressed enthusiasm for future collaboration and shared creative visions.
Shift Up Acquires Shinji Mikami Studio Unbound
Shift Up has fully acquired Shinji Mikami's studio, Unbound, which focuses on developing original console and PC intellectual properties. This acquisition aims to strengthen Shift Up's global development efforts and expand its PC and console game production. Unbound will continue its focus on creative development with multiple projects in progress, while Shift Up will directly publish their titles.
SHIFT UP acquires Shinji Mikami-led studio UNBOUND
SHIFT UP has fully acquired UNBOUND, a new Tokyo-based game studio founded by Shinji Mikami, the creator of Resident Evil. This acquisition marks a significant move in the game development industry, bringing together two notable entities.
Stellar Blade Developer Acquires Shinji Mikami’s Studio Unbound
Shift Up, the developer of Stellar Blade, has acquired Shinji Mikami's studio Unbound, which focuses on PC and console titles. The partnership aims to enhance global development competitiveness and allow Unbound to focus on creative aspects of game development. Both companies have original PC and console IPs in development, and Shift Up will now publish Unbound's future games.
Shinji Mikami & Stellar Blade Director Kim Hyung Tae are teasing a game announcement
Shinji Mikami, following the end of his non-compete clause after leaving Tango Gameworks, is teasing a new game announcement with Stellar Blade director Kim Hyung Tae. Mikami has established his new studio, Unbound, which is expected to debut its first title soon.
Wait, Is Capcom Icon Shinji Mikami Partnering with Stellar Blade Dev?
Speculation is mounting that Shinji Mikami, the director behind Resident Evil, may be partnering with Shift Up, the developers of Stellar Blade. Both Mikami's new studio, Unbound Games, and Shift Up have posted cryptic "announcement coming soon" videos, with Mikami speaking in Japanese about making games together with a figure resembling Shift Up's CEO, Kim Hyung-Tae.
How Resident Evil Shifted Perspectives And Framed Fear Over 30 Years
This analysis explores how the Resident Evil franchise has evolved its camera perspectives over 30 years to enhance its survival horror atmosphere. From the original's fixed angles to Resident Evil 4's over-the-shoulder view and Resident Evil 7's first-person immersion, Capcom has consistently experimented with player viewpoint to redefine fear and tension. The series' latest entries even offer players the choice between first-person and third-person perspectives.
The Quadruple Death and Rebirth of Resident Evil 4 - IGN
Resident Evil 4 underwent a famously troubled development cycle, with at least four distinct versions being scrapped before its 2005 release. Early concepts by Hideki Kamiya evolved into Devil May Cry, while later iterations explored psychological horror and traditional zombies before Shinji Mikami's final vision took hold. These abandoned projects significantly influenced the final game and the broader survival horror genre.
The Resident Evil Game That Died so That RE2 Could Live - IGN
This article details the development history of Resident Evil 2, focusing on the canceled 'Resident Evil 1.5' build. Directed by Hideki Kamiya, this early version was scrapped by producer Shinji Mikami due to being boring and uninspired, leading to a complete overhaul by Noboru Sugimura. The 'Resident Evil 1.5' build later resurfaced and became playable, representing a rare instance of lost media being experienced by fans.
Pragmata feels like a throwback action game only Capcom could make | VGC
Pragmata is described as a throwback action game that embodies the style of developers like Shinji Mikami or Platinum Games, but with the high-quality polish characteristic of modern Capcom titles using their RE Engine.
Pragmata checks off a crucial element of Japanese sci-fi with giant robot kaiju boss battles
Capcom's upcoming action game Pragmata, delayed to 2026, showcases impressive giant robot kaiju boss battles and a unique sci-fi aesthetic. A hands-on demo revealed elements reminiscent of Vanquish, with large-scale combat and a compelling narrative featuring an astronaut and an android.
The 10 Best Super NES Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special – TouchArcade
This article lists ten Super NES games available on the Nintendo Switch eShop, along with five additional titles that the author wishes to see released. It highlights games like Sparkster, Rock 'n' Roll Racing, Secret of Mana, and TMNT IV: Turtles in Time, discussing their availability and merits on modern platforms.
Shinji Mikamis new studio, Unbound, is building a AAA original IP for consoles and PC
Shinji Mikami, director of Resident Evil 4, has founded a new studio named Unbound. The studio is currently developing a AAA original intellectual property for consoles and PC. Mikami departed from Tango Gameworks in 2023.
Resident Evil Creator Shinji Mikami and Team Are Working on an AAA Action RPG
Resident Evil creator Shinji Mikami's new studio, Unbound Games, is reportedly working on a new AAA action RPG based on an original intellectual property. The multiplatform title will utilize Unreal Engine and appears to lean into fantasy themes, a departure from Mikami's signature survival horror. Developers who previously worked on series like Silent Hill and Devil May Cry are involved in the project.
Industry legend Shinji Mikami has a new(ish) studio with staff benefits like 'a chocolate fountain on…
Industry veteran Shinji Mikami has established a new development studio named Unbound, which has recently gained attention for its employee benefits, including a chocolate fountain and free alcohol. Mikami, who left Tango Gameworks in 2023, also formed Kamuy in 2024, though its relationship to Unbound is unclear. The studio aims to create original titles with a focus on realistic visuals and user enjoyment.
Shinji Mikami is Seemingly Working On A New Title At Unbound Studio
Shinji Mikami, renowned for his work on the Resident Evil series and Tango Gameworks, is reportedly working on a new title at Unbound, a studio founded by former Tango producer Masato Kimura. Unbound is developing a high-end original IP using Unreal Engine 5 for PlayStation 5, Xbox, and PC, aiming for AAA quality with AA content.
Shinji Mikami forms AAA studio Unbound
Industry veteran Shinji Mikami has founded a new independent AAA studio named Unbound, which began operations in 2023. The studio, currently with about 50 staff members, is developing original IP for PlayStation 5, Xbox Series X|S, and PC, with plans to grow to 150 employees. Mikami also founded Kamuy in 2024, listed as the founder for Shadows of the Damned: Hella Remastered.