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Strauss Zelnick

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IGN

Take-Two CEO Is "Deeply Disappointed" by BioShock 4's Delays

Take-Two Interactive CEO Strauss Zelnick expressed his disappointment regarding the ongoing delays in the development of the next BioShock game, referred to as BioShock 4. The extended development cycle for the title has become a point of concern for the company.

Retro Gamer

"We got it wrong" with Civilization 7, Take-Two boss admits, and he takes "responsibility" for the strategy game's failures: "What we tried to do was a bridge too far"

Take-Two CEO Strauss Zelnick takes responsibility for the perceived failures of Sid Meier's Civilization VII, admitting the development team "got it wrong" in trying to push the envelope too far for consumers. Despite ongoing fixes and profitability, the game has struggled to match the player counts of its predecessors, Civilization VI and V. Firaxis Games is planning an "expansion-level" update to address player feedback.

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Nintendo Everything

Borderlands 4 is “doable” on Nintendo Switch 2, but Take-Two says system isn’t one of its primary consoles

Take-Two Interactive CEO Strauss Zelnick stated that Borderlands 4 is technically "doable" on the Nintendo Switch 2, but the platform is not considered one of the company's primary consoles, with Sony and Microsoft platforms taking precedence. While a version for the Nintendo Switch 2 was previously planned, its release has been indefinitely delayed, and it is unclear if it will ever launch.

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FZ.se

Mild chock – GTA VI kommer inte till pc på premiären

Grand Theft Auto VI will not launch simultaneously on PC, with Take-Two Interactive CEO Strauss Zelnick stating that Rockstar Games prioritizes console releases to serve their core audience first. Historically, PC versions of Rockstar titles have launched significantly later than their console counterparts.

Eurogamer

GTA 6's development costs estimated to be over $1bn, as Take-Two head admits its an "expensive" endeavour

Take-Two Interactive's CEO Strauss Zelnick has acknowledged that Grand Theft Auto 6's development is an "expensive" endeavor, with industry analysts estimating costs between $1 billion and $1.5 billion. The article also touches upon discussions regarding the game's potential retail price, with Zelnick stating the company aims to deliver value significantly exceeding the cost. Grand Theft Auto 6 is slated for release on November 19 for PlayStation 5 and Xbox Series X/S.

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Gamespot

Borderlands 4 On Switch 2 Is "Doable," Take-Two Says After Gearbox Said Platform Was "Perfect" For It

Take-Two CEO Strauss Zelnick stated that developing Borderlands 4 for the Nintendo Switch is "doable" but has been indefinitely paused to address PC version issues first. Gearbox boss Randy Pitchford previously described the Switch as "perfect" for the game. Zelnick also confirmed that PlayStation and Xbox remain Take-Two's primary console platforms.

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IGN

GTA 6 Estimated to Have Cost Take-Two $1 Billion to $1.5 Billion So Far, CEO Strauss Zelnick Says 'It Was Expensive'

Take-Two Interactive's Grand Theft Auto 6 is estimated to have cost between $1 billion and $1.5 billion in development so far, according to CEO Strauss Zelnick. This figure suggests it may be the most expensive video game ever produced.

Gamespot

It's Another Sad GTA 6 Anniversary Today

The article reflects on the one-year anniversary of Grand Theft Auto VI's second trailer release, noting the lack of significant new information about the game in the past year. It mentions that Take-Two CEO Strauss Zelnick discussed the game's marketing push, its high development cost, and its expected pricing, while also expressing personal anxiety about its release.

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Massively Overpovered

MMO Business Roundup: PlayStation class action, Steam Controller sellout, and GTA6’s ‘core’ audience

This MMO business roundup covers several industry developments, including a preliminary approval for a $7.85 million settlement in an antitrust class action lawsuit against Sony over PlayStation Store practices. Valve's Steam Controller sold out rapidly, leading to a reseller market. Take-Two Interactive CEO Strauss Zelnick stated Grand Theft Auto VI is primarily aimed at console players, despite PC's significant sales share. Finally, Steam's April hardware survey shows over 25% of users are still on Windows 10.

PC Gamer

Bank of America thinks Take-Two should charge more for Grand Theft Auto 6

Bank of America analyst Omar Dessouky suggests that Grand Theft Auto 6 should launch at a higher price point, potentially $80, to benefit the entire video game industry. Take-Two Interactive CEO Strauss Zelnick stated that the company aims for prices to feel reasonable while acknowledging that game prices have not kept pace with inflation.

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Push Square

USA Bank Wants You to Pay $80 for GTA 6 So Other Devs Can Charge More Too

Bank of America is suggesting that Rockstar Games price Grand Theft Auto 6 at $80 to set a new industry standard, potentially allowing other developers to increase their game prices. Executives believe this move would be in Take-Two Interactive's best interest as a publisher. While $70 is the current standard for major releases, $80 remains a significant price point, though some games like Mario Kart World have already launched at this price.

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Gamespot

How Much Did GTA 6 Cost To Make? Here's What Take-Two's CEO Had To Say

Take-Two Interactive CEO Strauss Zelnick commented on the high development costs of Grand Theft Auto VI, stating it was an expensive but necessary endeavor to achieve perfection. Analysts estimate the game's budget could reach $1.5 billion, and some predict a retail price exceeding $70 upon its November 19 release for PlayStation 5 and Xbox Series X|S.

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Metro UK

GTA 6 will be a flop if it sells less than 10,000,000 in 24 hours says report

Analysts predict Grand Theft Auto 6 will sell at least 25 million copies in its first 24 hours, significantly surpassing Grand Theft Auto 5's launch sales. Take-Two Interactive CEO Strauss Zelnick reiterated that PC releases are not a priority at launch, as the company focuses on serving the core console player base first. Discussions around pricing suggest Grand Theft Auto 6 could launch at a standard $70 or potentially $80.

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Retro Gamer

GTA 6 devs aim to "deliver perfection," Take-Two boss says, and the Rockstar owner tries "to give them unlimited financial, creative human resources" to do so

Take-Two CEO Strauss Zelnick stated the company is providing Rockstar Games with unlimited financial and creative resources to ensure Grand Theft Auto 6 achieves unparalleled quality. Zelnick expressed both excitement and trepidation due to the extremely high expectations for the game, which follows a 13-year wait. The company believes this investment is justified given the anticipated sales and potential for microtransaction revenue from Grand Theft Auto Online.

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Tech Radar

Take-Two CEO admits GTA 6 expectations are 'so high' it's 'terrifying' — 'I think here our goal is to deliver to consumers something that’s never been experienced before'

Take-Two Interactive CEO Strauss Zelnick expressed that the immense expectations for Grand Theft Auto 6 are 'terrifying,' despite industry analysts predicting massive sales. Zelnick stated the company's goal is to deliver an unprecedented experience to consumers. He also indicated that Grand Theft Auto 6 will likely launch on consoles first, with a PC release to follow.

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Tech Radar

Take-Two CEO says GTA 6 isn't coming to PC day one because console players are the 'core consumer'…

Take-Two Interactive CEO Strauss Zelnick stated that Grand Theft Auto 6 will not launch on PC on day one, as Rockstar Games is prioritizing its 'core consumer' on consoles. This strategy, also seen with previous Rockstar titles, may encourage players to purchase the game again upon its eventual PC release.

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Rock Paper Shotgun

Please Rockstar and Take-Two, push GTA 6's price up to $80 for the good of "the entire industry", Bank of America beg

Bank of America analysts are urging Take-Two Interactive CEO Strauss Zelnick to price Grand Theft Auto 6 at $80, arguing it would benefit the entire industry. Zelnick stated that the decision will be based on the value delivered to consumers, while also explaining the strategy of prioritizing console releases before PC versions to serve the core audience first.

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Eurogamer

GTA 6 lands PlayStation 5 marketing deal, as Take-Two head implies PC is not Rockstar's "core" audience

Grand Theft Auto 6 has a marketing deal with PlayStation, and its developer Rockstar Games prioritizes console releases, according to Take-Two CEO Strauss Zelnick. While PC sales now represent a significant portion of revenue, Zelnick stated that serving the core console audience first is paramount. This strategy aligns with previous Rockstar releases like Grand Theft Auto 5 and Red Dead Redemption 2, which launched on PC after their console debuts.

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Cyberockk

GTA 6 Has a PlayStation Marketing Deal, Confirms Take-Two CEO, Will Launch on Console First, PC Later

Take-Two Interactive CEO Strauss Zelnick confirmed Grand Theft Auto VI has a marketing partnership with Sony, with PlayStation prominently featured in promotions. The game will launch first on PlayStation 5, Xbox Series X, and Xbox Series S on November 19, with a PC version to follow later. Zelnick also acknowledged the immense development costs and high expectations for the title, which is poised to be one of the biggest entertainment launches ever.

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Shack News

Why GTA 6 isn't coming to PC at launch

Take-Two Interactive CEO Strauss Zelnick explained that Rockstar Games will continue its strategy of launching games on consoles before PC, which includes Grand Theft Auto 6. This approach prioritizes console releases, with PC versions typically following later.