Ted Litchfield
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The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years
Microsoft's recent layoffs at ZeniMax Online Studios, impacting an estimated 60% of the workforce, are criticized as cruel and short-sighted. Despite The Elder Scrolls Online's profitability and a recent positive shift in player sentiment and development strategy, the studio has faced significant workforce reductions, including the cancellation of the long-in-development Project Blackbird. This analysis argues that these cuts jeopardize the future of the MMO and the Elder Scrolls franchise's presence in the gaming landscape.
The best D&D videogame you've never played is one guy's outsider art, personal Baldur's Gate saga
The Neverwinter Nights mod campaign, Swordflight, is highlighted as a masterfully designed, challenging RPG experience created by a single developer over many years. This fan-made module for BioWare's classic game offers a deep Dungeons & Dragons 3E adaptation, emphasizing strategic planning and resource management, and is praised for its reactive storytelling and unique moral system.
Peak boss doesn't mind us calling it friendslop: 'Why not make a game where the point is to hang out with your…
Aggro Crab studio head Nick Kaman discusses the term 'friendslop,' a label for inexpensive co-op games focused on social interaction. Kaman embraces the term, seeing it as a useful descriptor for a genre that gained prominence following COVID-19, with games like Peak, Among Us, and Lethal Company facilitating social connections through gameplay.