The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years
Microsoft's recent layoffs at ZeniMax Online Studios, impacting an estimated 60% of the workforce, are criticized as cruel and short-sighted. Despite The Elder Scrolls Online's profitability and a recent positive shift in player sentiment and development strategy, the studio has faced significant workforce reductions, including the cancellation of the long-in-development Project Blackbird. This analysis argues that these cuts jeopardize the future of the MMO and the Elder Scrolls franchise's presence in the gaming landscape.
PC Gamer
- Entities
- Microsoft
- Andrew Young
- Blizzard Entertainment
- Nick Giacomini
- Ted Litchfield
- Matt Firor
- Susan Kath
- Layoffs
- Activision Blizzard
- MMOs
- Game Development
- ZeniMax Online Studios
- The Elder Scrolls Online
- Phil Spencer
Original source
This article was reported and published by PC Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.