The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years
Microsoft's recent layoffs at ZeniMax Online Studios, impacting an estimated 60% of the workforce, are criticized as cruel and short-sighted. Despite The Elder Scrolls Online's profitability and a recent positive shift in player sentiment and development strategy, the studio has faced significant workforce reductions, including the cancellation of the long-in-development Project Blackbird. This analysis argues that these cuts jeopardize the future of the MMO and the Elder Scrolls franchise's presence in the gaming landscape.
- Entities
- Company: Microsoft
- Person: Andrew Young
- Company: Blizzard Entertainment
- Person: Nick Giacomini
- Person: Ted Litchfield
- Person: Matt Firor
- Person: Susan Kath
- Topic: Layoffs
- Company: Activision Blizzard
- Topic: MMOs
- Topic: Game Development
- Company: ZeniMax Online Studios
- Game: The Elder Scrolls Online
- Person: Phil Spencer
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