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Thomas Marrone

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Rock Paper ShotgunNegative

"What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans"

Star Trek Online executive producer Thomas Marrone criticizes the industry practice of shutting down established development teams in favor of new studios led by "AAA veterans" or relying on emerging technologies like AI. He argues this approach is irresponsible and self-sabotaging, highlighting that successful studios like Larian and Blizzard often achieve breakthroughs after multiple titles and years of team collaboration. Marrone suggests that publishers prioritizing short-term financial gains should exit game development entirely.

PC GamerVery positive

After 16 years of exploring the final frontier, Star Trek Online devs are 'trying new things' and 'trying to push the boundaries' of what they can achieve

Star Trek Online is entering a new era with the return of former CEO Jack Emmert and Cryptic Studios' separation from Embracer. The recent 'Undiscovered' update signifies a shift towards trying new things, including remaking old arcs and revamping sector space encounters, aiming to make the game feel more alive and engaging for its players.

PC GamerVery positive

16-year-old MMO Star Trek Online is moving forward by tinkering with the past, unearthing and remaking one of its oldest…

Star Trek Online is remaking its original Klingon War storyline, which was first introduced at the game's launch in 2010. The update, titled 'Undiscovered', will feature a fully remade story with new dialogue, maps, and rewards, including the return of Miral Paris and the Doctor, voiced by their original actors. Executive producer Thomas Marrone and senior narrative designer Flo McQuibban discuss the importance of revisiting classic Trek themes and characters.

Massively OverpoweredPositive

Interview: Star Trek Online’s 2026 roadmap, Quick Start event, and Thomas Marrone chat

Cryptic Studios Executive Producer Thomas Marrone discussed Star Trek Online's roadmap for 2026, including new starship releases and potential updates to the Fleet system. The interview also touched on the game's influence on official Star Trek canon and efforts to improve server performance and player experience.