Tom Guillermin
Reporting and statements that mention Tom Guillermin.
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Clair Obscur: Expedition 33 devs are working on a Nintendo Switch 2 version, but note the "big technical challenge" of getting it up and running
Sandfall Interactive is exploring a Nintendo Switch 2 version of Clair Obscur: Expedition 33, but acknowledges the significant technical challenges due to the platform's power limitations compared to PlayStation and Xbox Series X. The developers are relying on Unreal Engine 5 updates, such as Lumen Lite, to make the port feasible, though no release window has been announced.
Clair Obscur developers see Sony's no-disk announcement as 'a sad decision', because they 'like to go outside, buy a game, and come back home with it'
Developers at Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to discontinue game discs. Studio leads Guillaume Broche, Tom Guillermin, and Alan Reynaud shared that physical releases hold artistic value and contribute to the tangible ownership experience that many players cherish.
Clair Obscur: Expedition 33 Team Faces “a Big Technical Challenge” For a Nintendo Switch 2 Port
Sandfall Interactive's CTO Tom Guillermin stated that a Nintendo Switch 2 port of Clair Obscur: Expedition 33 presents a significant technical challenge due to the console's hardware limitations compared to PlayStation 5 and Xbox Series X. While CEO Guillaume Broche expressed interest in exploring a port, he noted it's too early to announce anything. The team also discussed challenges and benefits of using Unreal Engine 5 for the Switch 2, including features like Lumen Lite and Blueprints.
Clair Obscur: Expedition 33 leads call PlayStation killing discs a "sad decision" after buying boxed copies of their own RPG – "For us, physical was something special"
Developers from Sandfall Interactive, creators of Clair Obscur: Expedition 33, have expressed sadness over Sony's decision to end physical disc production for PlayStation consoles in 2028. Creative director Guillaume Broche and CTO Tom Guillermin believe physical media is a special and tangible part of art, despite understanding the business rationale. The studio even went out of its way to produce and purchase physical copies of their own game.
Clair Obscur: Expedition 33 lead "was crossing fingers" the RPG wouldn't win Game of the Year because he was rooting for other "super creative games" instead
Tom Guillermin, co-founder of Sandfall Interactive and CTO of Clair Obscur: Expedition 33, expressed that he was rooting for other games to win Game of the Year awards. He hoped to celebrate the creative and unique work of other developers. Clair Obscur: Expedition 33 went on to win multiple awards, including Game of the Year at the Game Developers Choice Awards and Best Game at the BAFTA Awards.
How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Sandfall Interactive's CTO Tom Guillermin details the development process for Clair Obscur: Expedition 33, emphasizing how the team leveraged Unreal Engine's Blueprint visual scripting to grant designers maximum creative freedom. This approach allowed for efficient iteration and asset reuse, enabling the small studio to achieve its creative vision for the RPG, which is available on PlayStation 5.
Clair Obscur: Expedition 33 was built '95 percent' with Unreal Engine Blueprints
Sandfall Interactive's upcoming game, Clair Obscur: Expedition 33, was developed using Unreal Engine's Blueprints system for approximately 95 percent of its creation. This visual scripting approach allowed the small development team to achieve a highly polished look by enabling designers and artists to implement content with fewer programming roadblocks.