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Trent Oster

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Retro Gamer

Another BioWare veteran steps forth to say a Dragon Age remaster isn't impossible, but that doesn't mean it will happen: "In no means a trivial exercise"

BioWare co-founder Trent Oster believes that remastering the original Dragon Age games is possible, though it would be a complex undertaking. However, Mark Darrah, who co-directed Dragon Age: Origins, expressed skepticism, citing a lack of current BioWare staff familiar with the old engine and publisher Electronic Arts' tendency to keep IPs dormant.

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PC Gamer

Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying…

This opinion piece argues that Hasbro should not pursue a Baldur's Gate 4 and instead take inspiration from Larian Studios' approach to game development. The author suggests that the immense success and unique development path of Baldur's Gate 3 make it nearly impossible for any studio to replicate its quality or meet player expectations for a sequel. Instead, Hasbro should focus on nurturing talent and developing new IPs within the Dungeons & Dragons multiverse.

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Retro Gamer

Planescape: Torment 2 could've happened, Baldur's Gate 2 veteran says – but Wizards of the Coast didn't want to fund the RPG even though "they were really into what we were doing"

Beamdog CEO Trent Oster revealed that a sequel to the acclaimed RPG Planescape: Torment was discussed with Wizards of the Coast, but the company ultimately declined to fund external development. Despite initial interest, Wizards of the Coast cited a lack of funds for external projects, and the studio was unable to secure funding from other sources, leading to the cancellation of Planescape: Torment 2.

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PC Gamer

Planescape: Torment 2 was greenlit by Wizards of the Coast, 'they were really into what we were doing', but it refused to fund the sequel, and nobody else was interested

Beamdog and former BioWare writer David Gaider pitched a sequel to Planescape: Torment, titled Planescape: Unraveled, to Wizards of the Coast. While Wizards of the Coast was initially receptive to the concept, they declined to fund the project themselves, and no other investors were found. The sequel was ultimately shelved by the end of 2016.

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Retro Gamer

Baldur's Gate 3 from the OG devs didn't happen despite years of trying because the money people thought "It's a single-player RPG, it's not going to do that big in numbers"

Former BioWare developer Trent Oster revealed that his team's attempt to secure funding for Baldur's Gate 3 years ago was rejected by investors who doubted the commercial viability of single-player RPGs. Oster's vision for the game was a smaller, $20 million project, in contrast to Larian Studios' eventual massive success. He notes that even after Baldur's Gate 3's triumph, the perception of what constitutes a successful RPG has shifted to require larger budgets and more extensive features.

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PC Gamer

BioWare's co-founder fought to make Baldur's Gate 3 for over a decade, then Larian did it instead: 'I…

BioWare co-founder Trent Oster discusses the long and difficult journey to get Baldur's Gate 3 made, with multiple studios like Black Isle, Obsidian, and Beamdog attempting and failing to secure funding over two decades. Beamdog, led by Oster, pitched a version to Wizards of the Coast but ultimately could not secure the necessary $20 million budget, leading them to pursue other projects. Oster reflects on Larian Studios' success with Baldur's Gate 3, acknowledging their greater capital and ability to execute their vision at a high scale.

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CGmag Online

New North American Games Industry Summit, NAGIS, Annoucenes Speakers and Guests For June Event

The new North American Games Industry Summit (NAGIS) in Edmonton, Canada, has announced its lineup of speakers and guests for the June 18th-19th event. The summit will feature panels with notable figures from BioWare, including Casey Hudson and Gregory Zeschuk, as well as industry pioneers like Nolan Bushnell, founder of Atari, and Richard Garfield, creator of Magic: The Gathering.

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