Wilhelm Nylund
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'Text is evil:' How making Peak changed indie studio Aggro Crab
Aggro Crab studio head Nick Kaman discussed how the rapid development of their hit game Peak, co-created with Landfall Games, led to a reevaluation of the studio's internal processes. Kaman highlighted Landfall's 'cowboy development' approach, characterized by minimal friction and spontaneous communication, as a key influence. This experience inspired Aggro Crab to adopt more fluid communication methods and trust in their team, ultimately leading to a more enjoyable and productive development environment.
"Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined
A collaboration between Landfall Games' Content Warning and Aggro Crab's Another Crab's Treasure, born from a bet between their lead developers, has resulted in a joint game that has outsold both individual titles. The developers discussed the rapid development of Content Warning compared to the longer development cycle of Another Crab's Treasure.