Skip to content
feed.gg
opinion

'Text is evil:' How making Peak changed indie studio Aggro Crab

Aggro Crab studio head Nick Kaman discussed how the rapid development of their hit game Peak, co-created with Landfall Games, led to a reevaluation of the studio's internal processes. Kaman highlighted Landfall's 'cowboy development' approach, characterized by minimal friction and spontaneous communication, as a key influence. This experience inspired Aggro Crab to adopt more fluid communication methods and trust in their team, ultimately leading to a more enjoyable and productive development environment.

Article tone: Very positive
Lead image for “'Text is evil:' How making Peak changed indie studio Aggro Crab”, published by gamedeveloper.com
Image · gamedeveloper.com

This article was reported and published by gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.

Read at gamedeveloper.com ↗