'Text is evil:' How making Peak changed indie studio Aggro Crab
Aggro Crab studio head Nick Kaman discussed how the rapid development of their hit game Peak, co-created with Landfall Games, led to a reevaluation of the studio's internal processes. Kaman highlighted Landfall's 'cowboy development' approach, characterized by minimal friction and spontaneous communication, as a key influence. This experience inspired Aggro Crab to adopt more fluid communication methods and trust in their team, ultimately leading to a more enjoyable and productive development environment.
Gamedeveloper.com
- Entities
- Aggro Crab
- Peak
- Wilhelm Nylund
- Nick Kaman
- Team Communication
- Game Design
- Indie Game Development
- Landfall Games
Original source
This article was reported and published by Gamedeveloper.com. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.