'Text is evil:' How making Peak changed indie studio Aggro Crab
Aggro Crab studio head Nick Kaman discussed how the rapid development of their hit game Peak, co-created with Landfall Games, led to a reevaluation of the studio's internal processes. Kaman highlighted Landfall's 'cowboy development' approach, characterized by minimal friction and spontaneous communication, as a key influence. This experience inspired Aggro Crab to adopt more fluid communication methods and trust in their team, ultimately leading to a more enjoyable and productive development environment.
- Entities
- Company: Aggro Crab
- Game: Peak
- Person: Wilhelm Nylund
- Person: Nick Kaman
- Topic: Team Communication
- Topic: Game Design
- Topic: Indie Game Development
- Company: Landfall Games
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