Will Kennedy
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Overwatch devs know removing Sombra's Hack ability will "upset" players, but insist the reworked support…
Blizzard Entertainment is aware that the rework of Overwatch hero Sombra, moving her to the support class and removing her Hack ability, will upset some players. Developers Leo Robles Gonzalez and Scott Kennedy stated that while players will miss the old version, the changes are ultimately for the better of the game, with the new Hotfix ability offering ally healing and limited hacking of objects and ultimate targets.
Fable Retains the Approachable Combat of Older Titles, Playground “Really Proud” of Activity Variety
Playground Games is focusing on making the combat in Fable approachable, a key characteristic of the original titles. Associate directors Will Kennedy and Craig Littler highlighted the variety of activities beyond combat, including exploration and puzzles, which they are proud of. The game is set to launch on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
"Fable's original combat has a legacy of being quite approachable," so the RPG's devs don't want to change that with the new game
Developers for the upcoming Fable game aim to maintain the series' legacy of approachable combat, while still incorporating depth through mechanics like targeted limb damage and unique spell interactions. The team also emphasizes a variety of activities beyond fighting, including dialogue choices and exploration, to create a more engaging player experience.
'We've steered away from anything that's too crude' — Fable associate game director says the series' staple British humour was 'crucial' and 'the real test for Fable when it comes to the tone is that it does just have to be funny'
Associate game directors for the upcoming Fable reboot, Craig Littler and Will Kennedy, emphasized that the series' signature British humour is a crucial element that will be integrated across all game systems. They stated that while the humour is present in dialogue, story, and even combat, the team has deliberately steered away from anything too crude to ensure it lands well with a modern audience. The developers highlighted the importance of great writing and talented actors, including British comedians, to achieve the desired tone.
Fable Won’t Need Several Playthroughs to Unlock All Achievements/Trophies
Playground Games has confirmed that Fable will not require multiple playthroughs to unlock all achievements and trophies. Associate game directors Craig Littler and Will Kennedy discussed the game's trophy design, noting that while they won't reveal specifics, they aim for a fulfilling experience. The studio, comprised of Fable fans, is leveraging its open-world experience from the Forza Horizon series.
Fable associate game director confirms 'you won't need to do 'thousands' of playthroughs' to achieve 100% completion or the Platinum trophy — 'We have the list, but we're not going to spoil the surprise'
Playground Games associate game directors Craig Littler and Will Kennedy have confirmed that achieving 100% completion or the Platinum Trophy in Fable will not require thousands of playthroughs. While the full achievement list remains a surprise, they assured players that it is doable within a reasonable number of playthroughs. The game is set to launch on February 23, 2027, for PlayStation 5, Xbox Series X/S, and PC, with the Xbox Series X version featuring a 60fps performance mode.
Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet — 'We want the game to look great wherever you're playing it'
Playground Games has confirmed that Fable will feature a 60fps performance mode on Xbox Series X. While specific settings for PC and PlayStation 5 remain unconfirmed, the developer stated their goal is for the game to look great on all platforms.
Fable’s Combat Offers A “Really Broad, Deep, Rich Suite of Options,” But Remains Approachable
Playground Games aims to make Fable's combat approachable yet deep, drawing inspiration from the original while modernizing it for today's players. Associate game director Will Kennedy highlighted the "broad, deep, rich suite of options" available, emphasizing smooth "style-weaving combat." While some aspects may need polish before the February 23rd, 2027 release on Xbox Series X/S, PS5, and PC, the team is proud of the satisfying and faithful design.
Fable's combat is "faithful to the classic franchise," Playground Games lead says, but still modern: "We're making a game for gaming today"
Playground Games' associate game director Will Kennedy discussed the combat design for the upcoming Fable game, aiming to balance faithfulness to the classic franchise with modern gameplay sensibilities. The combat system will feature style-weaving mechanics, allowing for smooth transitions between moves and a deep suite of customizable spell options, designed to be both approachable and rich in depth for today's players.
Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'
Playground Games associate game director Will Kennedy stated that Fable's combat system is designed to be 'approachable' for modern players while retaining depth and faithfulness to the series. The 'style-weaving' combat allows players to fluidly mix weapons and spells, offering a rich suite of customization options.
Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'
Playground Games has revealed that Fable's main story will take approximately 15-20 hours to complete, with an additional 15-20 hours of side content. Associate game director Will Kennedy emphasized that the game's life systems, including interactions with over 1,000 NPCs and property ownership, offer limitless replayability. The game is set to launch on February 23, 2027, for PlayStation 5, Xbox Series X/S, and PC.
Playground Games' devs are so confident in Fable, they made me play the Gamescom demo twice
Playground Games' upcoming Fable title impressed during a Gamescom demo, with associate game director Will Kennedy expressing high confidence in the game's combat system. The preview highlighted the ability to seamlessly weave melee, ranged, and magic attacks, with a particular emphasis on player choice and nuanced combat mechanics. The performance of Matt King as a companion character, Super Hans, was also praised for its emotional depth and comedic timing.
Fable is "15-20 hours" long, Xbox confirms, but you can "literally play it forever" if you treat it more like a life sim than an RPG
Xbox has confirmed that the upcoming Fable RPG will feature a main story length of 15-20 hours, aligning with previous titles in the series. Associate game directors Will Kennedy and Craig Littler stated that side content can double this playtime, and the life simulation aspects allow for potentially limitless engagement.
Fable's story will be '15-20 hours' long, according to its game director, although the game's life…
Playground Games' Fable reboot will feature approximately 15-20 hours of mainline quest gameplay, with an additional 15-20 hours of side content and exploration. Associate game directors Will Kennedy and Craig Litter noted that the game's life systems offer potentially limitless playtime. The RPG has been delayed to 2027 to avoid launching alongside Grand Theft Auto 6.
Fable's main story will take around 15 to 20 hours to complete
Playground Games has revealed that the main story of Fable will take approximately 15 to 20 hours to complete, with a similar amount of time for side content and exploration. Associate game directors Will Kennedy and Craig Littler confirmed these estimates during a Q&A at Gamescom 2026. The game is set to launch on PlayStation 5, PC, and Xbox Series X on February 27, 2027.
Fable Remake Takes Around 15–20 Hours to Complete Main Story — Too Much Gaming | Video Games Reviews, News, & Guides
The upcoming Fable remake is expected to have a main story length of 15-20 hours, with an additional 20 hours for side content. This length is comparable to the original Fable trilogy, though modern RPG players might find it shorter than other open-world titles. The game is now set to release on February 24, 2027, for PlayStation 5, Xbox Series X|S, and PC.
Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground
Playground Games' Fable is estimated to take 15 to 20 hours for its main story, with an additional 15 to 20 hours for side content. Associate game directors Will Kennedy and Craig Littler highlighted the game's "limitless" life systems, such as interacting with NPCs, property ownership, and family building, as a key feature for long-term engagement. The game is set to launch on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status
Playground Games creative directors Will Kennedy and Craig Littler discussed Fable's upgrade system, emphasizing "meaningfully meaningful" upgrades over incremental stat boosts. Loot will also include gifts that can be used to influence NPCs, impacting the game's life systems. The game is set to release on February 23rd, 2027, for Xbox Series X/S, PlayStation 5, and PC.
Fable’s Loot Is Meant To Be Meaningful, So Don’t Expect A Bunch Of Minor Upgrades
Playground Games aims for meaningful loot in the upcoming Fable reboot, focusing on significant power swings rather than minor stat increases. Creative directors Will Kennedy and Craig Littler explained that impactful upgrades will expand the utility of weapons and spells, with items found in chests also influencing gameplay systems like social standing. The game will feature distinct upgrade paths for melee weapons, ranged weapons, spells, and abilities.
If you kill every Fable NPC, Playground Games says the world will 'stay empty for some time' before being…
Playground Games has confirmed that Fable will feature a repopulation system for NPCs, meaning settlements will eventually refill even if players kill all inhabitants. While initially considering permanent consequences, the studio opted for repopulation to avoid cutting off game systems. The game will launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.