Yoshinori Kitase
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Final Fantasy 7 Rebirth Director Says “No Option Than a Trilogy Was Realistic” For the Remakes
Final Fantasy 7 Rebirth director Naoki Hamaguchi stated that adapting the original RPG into a trilogy was the only realistic option due to the sheer volume of story and content. He explained that expanding Midgar in Final Fantasy 7 Remake was necessary to faithfully recreate locations with modern techniques. Co-director Tetsuya Nomura added that the overall framework for the trilogy came together smoothly after suggesting Aerith's fate as a natural break point.
Final Fantasy 7 Remake had "no option other than a trilogy," lead says, since the "sheer volume" of…
Naoki Hamaguchi, project leader for the Final Fantasy 7 Remake trilogy, stated that dividing the original game into three parts was the only realistic option due to the sheer volume of story and content. He explained that even the initial Midgar section required substantial development to faithfully recreate. The decision to end the first part with Aerith's fate was a key catalyst for structuring the entire trilogy.
Final Fantasy VII REMAKE series director says the team listens to fan feedback and adjusts, but maintains their core creative vision
Naoki Hamaguchi, director of the Final Fantasy VII Remake trilogy, stated that while the development team listens to fan feedback and incorporates it into later installments, they prioritize maintaining their core creative vision. He highlighted that elements like mini-game design and difficulty are areas where feedback is actively considered, but the fundamental experience remains driven by the creative team's direction.