Game Boy Color
Hardware, storefront and ecosystem news for Game Boy Color.
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Finger Out How To Prep For GTA 6 With These Exercises
As Grand Theft Auto VI approaches its November 19 release, fitness company PureGym, with personal trainer David Hope, has shared three thumb exercises to help players prepare their hands for extended gameplay. These exercises, including simple finger taps and finger pushups, are recommended as a warm-up before gaming sessions and also after long playtimes.
Toy Story: Retro Roundup! Review – Some Toys Age Better Than Others
Toy Story: Retro Roundup! offers a collection of games from the Toy Story and A Bug's Life franchises, with enjoyment varying significantly between titles. While the PlayStation 1 version of Toy Story 2: Buzz Lightyear to the Rescue is a highlight, many of the older Game Boy and even some PlayStation 1 titles feel primitive and suffer from technical issues like input lag and poor camera controls. The collection serves as a decent preservation effort, providing nostalgic value and some enjoyable diversions, but a rough presentation and the dated nature of some games limit its appeal to a broader audience.
The JRPG Players Guide to Handheld Game Consoles, Part 1: The New Toys
This guide explores handheld gaming options for JRPG players, focusing on modern devices like the Steam Deck and Nintendo Switch, as well as budget-friendly retro handhelds from companies like Retroid and Anbernic. It discusses how to choose a device based on desired games, portability needs, and budget, highlighting specific JRPGs that perform well on different platforms.
Devolver’s Volvy’s Adventure: Reslimed will go head-to-head with GTA 6 on November 19
Devolver Digital's upcoming 2D platformer, Volvy's Adventure: Reslimed, developed by Doinksoft, is set to launch on PC on November 19, directly competing with the release of Grand Theft Auto 6. Despite the overwhelming popularity of Grand Theft Auto 6, Devolver and Doinksoft are proceeding with the release, viewing it as 'counter-programming' for players seeking an alternative.
Devolver Digital Reveals Its GTA 6 Competitor, And It’s A Remaster Of A Nonexistent Remake
Devolver Digital is releasing Volvy's Adventure: Reslimed on November 19, positioning it as a competitor to Grand Theft Auto 6's release. Developed by Doinksoft, this Game Boy Color-style 2D platformer features the mascot Volvy and is priced at $5. The game is presented as a meta-commentary on the industry, with its premise being a "remaster of the second remake of the original monochrome action-platformer." The Binding of Isaac: Repentance+ Online is also set to launch on the same day.
GTA 6? No thanks, I'll be playing Volvy's Adventure: Reslimed, an action platformer from Devolver that's releasing day and date with Rockstar's behemoth
Devolver Digital is releasing the action platformer Volvy's Adventure: Reslimed on November 19th, the same day as Grand Theft Auto 6. Developed by Doinksoft, the game is a remaster of a Game Boy Color title originally created as a marketing stunt. Volvy's Adventure: Reslimed will be available on PC via Steam, offering a colorful pixel art experience with various gameplay mechanics.
Metal Gear Solid: Master Collection Vol. 2 Is An Exciting Return To Metal Gear’s Past
Metal Gear Solid: Master Collection Vol. 2 includes Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and Metal Gear Solid: Ghost Babel. While Metal Gear Solid 4 retains its cutscene-heavy nature and dated controls, it runs well on PC and Steam Deck. Peace Walker offers digestible missions perfect for quick play sessions, and Ghost Babel is a charming showcase of early Metal Gear Solid design.
Casper Kelly’s Horror Movie Buddy Is Getting a Retro Game Boy Color Game
Casper Kelly's upcoming mascot horror movie Buddy is receiving a video game tie-in for the Game Boy Color. The retro-style game is scheduled for release later this year.
"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"
This article delves into the development history of the Grand Theft Auto series, focusing on the early contributions of DMA Design and key figures like Paul Farley and Mike Dailly. It highlights the evolution of the open-world concept, level design challenges, and the creative freedom that defined the franchise's early entries, from the original Grand Theft Auto to Grand Theft Auto 3 and beyond.
Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else"
Former Capcom producer Yoshiki Okamoto threatened Shigeru Miyamoto with releasing an "identical game with different characters" if Nintendo did not allow his team to develop a remake of the original Legend of Zelda for Game Boy Color. This threat led to negotiations, ultimately resulting in the development of The Legend of Zelda: Oracle of Seasons and Oracle of Ages by Capcom's Flagship team.
We Need Physical Video Games
This opinion piece argues for the continued importance of physical video game media, contrasting it with the perceived downsides of an all-digital future. The author highlights personal experiences with physical games and discusses concerns about ownership, preservation, and the impact of digital-only distribution on the gaming landscape.
Discovering the Strangest High Score System in Gaming
This article examines the peculiar and counterintuitive high score system in the 1999 Game Boy Color title Pong: The Next Level. Unlike traditional Pong, this version rewards players for extending games and achieving higher scores through precarious play rather than decisive victories. The analysis explores how this design choice fundamentally alters the player's experience, transforming the game into a test of nerve and endurance, akin to a bullfight, despite the lack of a save feature for these high scores.
YouTuber gets Minecraft running on an original Game Boy Color, and it even looks kinda playable
YouTuber Game of Tobi has successfully ported Minecraft to the original Game Boy Color, creating a functional 3D version of the game. While not the full experience, the port allows players to walk around and break/place blocks. A black and white version also runs on the original Game Boy.
Now Playing at SUPERJUMP, Issue 41
This issue of SUPERJUMP's 'Now Playing' features a diverse lineup of games, including the cozy simulation Tiny Bookshop, the Pokémon Trading Card Game with its new Chaos Rising expansion, and classic titles like The Legend of Zelda: Link's Awakening DX. The article also touches on Shin Megami Tensei: Strange Journey Redux, Resident Evil Village, and the retro-inspired Mina the Hollower, highlighting personal experiences and game design elements.
The Super Pocket Rare edition reeled me in with Banjo-Kazooie goodness, but the retro handheld also boasts one of my…
The Super Pocket Rare Edition offers a compelling retro handheld experience, particularly for fans of Banjo-Kazooie and Solar Jetman. Despite its budget price and compact size, it successfully emulates N64 titles with impressive frame rates and includes a collection of 14 other classic Rare games. While some control customization options are limited, the ability to play Banjo-Kazooie on the go makes it a worthwhile purchase.
Mario Tennis Fever Works Better When You Strip It Back
This opinion piece explores the gameplay of Mario Tennis Aces, suggesting that the game's core mechanics are best appreciated when its more complex features are stripped away. The author found the game more enjoyable in its simpler modes, comparing it favorably to older Mario Tennis titles like the Game Boy Color version, and ultimately prefers a focus on clean rallies and solid fundamentals over excessive gimmicks.
Digital Eclipse Reveals Its Next Retro Collection, Out For Switch 1 & 2 This November
Digital Eclipse and Atari have announced Barbie Rewind, a collection of 16 classic Barbie games from the Y2K era, set to release on Nintendo Switch on November 12, 2026. The collection includes titles like Barbie Pet Rescue and Barbie Horse Adventures, along with the previously unreleased Barbie: Vacation Adventure. A new Barbie DreamHouse design game is also featured, with players needing to complete in-game achievements by playing the retro titles to unlock items.
Mina The Hollower Traps You In The Bayou (To Teach You That You Can Get Out)
Yacht Club Games intentionally designed an area in Mina the Hollower to trap players, teaching them that progression relies on the burrowing mechanic rather than traditional Zelda-like equipment. This approach aims to prevent players from encountering insurmountable difficulty spikes by wandering into areas beyond their current abilities, while still retaining an old-school sense of challenge and discovery.
Mina The Hollower Was Inspired By Pokemon And Final Fantasy Adventure
Yacht Club Games' upcoming title, Mina the Hollower, draws inspiration from a variety of classic games, including Pokemon and Final Fantasy Adventure, in addition to its clear Zelda and souls-like influences. David D'Angelo of Yacht Club Games highlighted the appeal of packing extensive content into small packages, a hallmark of Game Boy-era titles.
Yacht Club Games Delivers a Retro Masterpiece – Expert Game Reviews
Mina the Hollower, the latest ambitious title from Yacht Club Games, is a top-down 2D action-adventure with a Game Boy Color aesthetic, drawing inspiration from classic Zelda and Castlevania titles. The game features a unique burrowing mechanic, a deep trinket system, and a smart twist on the Soulslike death mechanic, offering exceptional replayability and value at $19.99.