"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"
This article delves into the development history of the Grand Theft Auto series, focusing on the early contributions of DMA Design and key figures like Paul Farley and Mike Dailly. It highlights the evolution of the open-world concept, level design challenges, and the creative freedom that defined the franchise's early entries, from the original Grand Theft Auto to Grand Theft Auto 3 and beyond.
Retro Gamer
- Entities
- Grand Theft Auto 2
- Grand Theft Auto: Vice City
- Grand Theft Auto 3
- Paul Farley
- PlayStation Portable
- Grand Theft Auto: Liberty City Stories
- Rockstar North
- PlayStation 2
- BMG
- Take-Two Interactive
- Colin MacDonald
- Dave Jones
- Grand Theft Auto
- PlayStation
- Open World
Original source
This article was reported and published by Retro Gamer. feed.gg links to it as part of a story cluster — full text, images and rights remain with the publisher.